That's not as simple as you may think of, for boss143 for example the layout is different.
With a slightly patched scripts (with Vcount= 1966 and rotMat not used) you get this:
. So more work to be done.
Great script, btw, Bigchillghost!

That's not as simple as you may think of, for boss143 for example the layout is different.

Bigchillghost wrote: ↑Sun Nov 28, 2021 10:59 am Here, script for that sample file only:
fmt_panda_mount_eva.zip
Addresses are hard-coded, so don't bother to use the script on other files without modifications. If you want specific pose of the model at certain frame, change the value of the target frame id at line 49.

when you get helped.

ey! shakotay2! I was practicing and I have been able to load models that have a single mesh, now I am reviewing those that have two meshes, and there are models that have 5 to 6 meshes so I assume that I will have to modify the script a bit. First, I am trying to understand the values present in the script, could you tell me how you got the value of Vcount = 1966? thanks!

Bigchillghost, sorry for the pin xD, but please can you take a look at the script for the ride020_1.eva? the Vcount is empty xD, don't know how to get that value yet, but how about the others, or I'm totally wrong and if you could explain my mistakes it would be great!Bigchillghost wrote: ↑Sun Nov 28, 2021 6:34 pm Indeed. And now it's getting ugly.![]()
fmt_boss143_eva.zip
![]()

Unbelievable!moonpaladin wrote: ↑Mon Nov 29, 2021 11:14 pmey! shakotay2! I was practicing and I have been able to load models that have a single mesh,
That's a good question! I'm working intuitive and didn't make notes (as always). I remember having logged the actual address, it reached the end of the vertex block and from the sizeOfBlock I got the count. Like such, I guess., could you tell me how you got the value of Vcount = 1966? thanks!![]()

Gonna do that!ty
of courseee is his script!!!! at the top of the script "# ShumenOL ride020_1.eva importer by Bigchillghost" XD.

I suggest you take a few minutes to edit your quote next time to avoid unnecessary parts like attachment, images/links and redundant contexts.
There's no vertex count in this file. Might just calculate it from the last index block.moonpaladin wrote: ↑Tue Nov 30, 2021 12:05 am the Vcount is empty xD, don't know how to get that value yet
That's not necessary in this situation. It's still in the same thread after all.
when you get helped.
Thanks alot! is working with models with 4-5 meshes! It took a while to identify the blocks but is just practice. Anyways I'm just changing values! you did all the work !Bigchillghost wrote: ↑Tue Nov 30, 2021 6:12 pm There's no vertex count in this file. Might just calculate it from the last index block.
fmt_ride020_1.zip
moonpaladin wrote: ↑Sun Nov 21, 2021 9:49 pm Hello anyone can try to get the 3d model from this .eva file? I'm not sure about the start address of the vertices (using hex2obj) I have been checked the file but still don't figure it out, maybe someone can see the correct values. Thanks in advance.
https://www.mediafire.com/file/nyfvi1yt ... 7.eva/file

moonpaladin wrote: ↑Fri Dec 03, 2021 3:09 pmHello! here you have https://www.mediafire.com/file/s8ilzay2 ... 2.zip/file![]()
hi In fact, I have a model with the same structure. I guide its vertices and meshes, but I can't analyze the weight...moonpaladin wrote: ↑Tue Nov 23, 2021 5:44 pmey Hi Drawing! yep I saw them, but are some models that are not in there that's why I wanted to know how to get the meshes from the PC game.![]()
The fbx generated by Noesis seems to have more (* _ end) bones if the name of the bone is different from that of the original file.