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Shumenol 3d model

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shakotay2
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Re: Shumenol 3d model

Post by shakotay2 »

KingJuls wrote: Sun Nov 28, 2021 2:38 pm Do we have a chance that one develops a general plugin?
That's not as simple as you may think of, for boss143 for example the layout is different.
With a slightly patched scripts (with Vcount= 1966 and rotMat not used) you get this:
.
boss143-partial.png
So more work to be done.

Great script, btw, Bigchillghost! 8) Looks so short and simple, but contains more brain work than I can afford... :eek:
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Shumenol 3d model

Post by moonpaladin »

Bigchillghost wrote: Sun Nov 28, 2021 10:59 am Here, script for that sample file only:
fmt_panda_mount_eva.zip

Addresses are hard-coded, so don't bother to use the script on other files without modifications. If you want specific pose of the model at certain frame, change the value of the target frame id at line 49.

Thanks Bigchillghost !, I hope you can modify the script to support the other types of .eva, really hope soo! I can give more .eva files if is needed, again thanks for your time. :D
Last edited by moonpaladin on Sun Nov 28, 2021 6:43 pm, edited 1 time in total.
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Re: Shumenol 3d model

Post by Bigchillghost »

shakotay2 wrote: Sun Nov 28, 2021 4:40 pm ... but contains more brain work than I can afford... :eek:
I think we both know that's not true. :D
shakotay2 wrote: Sun Nov 28, 2021 4:40 pm So more work to be done.
Indeed. And now it's getting ugly. (:
fmt_boss143_eva.zip
Image
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Re: Shumenol 3d model

Post by moonpaladin »

Bigchillghost wrote: Sun Nov 28, 2021 6:34 pm And now it's getting ugly. (:
fmt_boss143_eva.zip

Image
haha damn what happen to his arm lol
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Re: Shumenol 3d model

Post by moonpaladin »

shakotay2 wrote: Sun Nov 28, 2021 4:40 pm
With a slightly patched scripts (with Vcount= 1966 and rotMat not used) you get this:
ey! shakotay2! I was practicing and I have been able to load models that have a single mesh, now I am reviewing those that have two meshes, and there are models that have 5 to 6 meshes so I assume that I will have to modify the script a bit. First, I am trying to understand the values present in the script, could you tell me how you got the value of Vcount = 1966? thanks! :D
ride001.png
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Re: Shumenol 3d model

Post by moonpaladin »

Bigchillghost wrote: Sun Nov 28, 2021 6:34 pm Indeed. And now it's getting ugly. (:
fmt_boss143_eva.zip
Image
Bigchillghost, sorry for the pin xD, but please can you take a look at the script for the ride020_1.eva? the Vcount is empty xD, don't know how to get that value yet, but how about the others, or I'm totally wrong and if you could explain my mistakes it would be great! :( . thanks!
fmt_ride020_1.zip
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Re: Shumenol 3d model

Post by shakotay2 »

moonpaladin wrote: Mon Nov 29, 2021 11:14 pmey! shakotay2! I was practicing and I have been able to load models that have a single mesh,
Unbelievable! 8)
, could you tell me how you got the value of Vcount = 1966? thanks! :D
That's a good question! I'm working intuitive and didn't make notes (as always). I remember having logged the actual address, it reached the end of the vertex block and from the sizeOfBlock I got the count. Like such, I guess.

I'd suggest to insert some "debug" lines such as
offs= bs.tell(); print("end of ... block at offs: ", hex(offs))
and try to understand the structure of that eva file.

edit: used a VCount833 for the first mesh:
.
Tiger_fstSub_mesh.png
btw, the script you uploaded has indentation errors (for me).
Your ride001 picture shows a complete tiger (that's one mesh only?)

(It would be nice if you mentioned that the script is from Bigchillghost that you tried to patch.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: Shumenol 3d model

Post by moonpaladin »

shakotay2 wrote: Tue Nov 30, 2021 10:38 am
I'd suggest to insert some "debug" lines such as
offs= bs.tell(); print("end of ... block at offs: ", hex(offs))
and try to understand the structure of that eva file.

edit: used a VCount833 for the first mesh:
Gonna do that!ty
shakotay2 wrote: Tue Nov 30, 2021 10:38 am btw, the script you uploaded has indentation errors (for me).
Your ride001 picture shows a complete tiger (that's one mesh only?)
:roll: Yeah! is a model with one mesh only!
shakotay2 wrote: Tue Nov 30, 2021 10:38 am (It would be nice if you mentioned that the script is from Bigchillghost that you tried to patch.)
of courseee is his script!!!! at the top of the script "# ShumenOL ride020_1.eva importer by Bigchillghost" XD.
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Re: Shumenol 3d model

Post by Bigchillghost »

moonpaladin wrote: Tue Nov 30, 2021 12:05 am
I suggest you take a few minutes to edit your quote next time to avoid unnecessary parts like attachment, images/links and redundant contexts.
moonpaladin wrote: Tue Nov 30, 2021 12:05 am the Vcount is empty xD, don't know how to get that value yet
There's no vertex count in this file. Might just calculate it from the last index block.
fmt_ride020_1.zip
shakotay2 wrote: Tue Nov 30, 2021 10:38 am (It would be nice if you mentioned that the script is from Bigchillghost that you tried to patch.)
That's not necessary in this situation. It's still in the same thread after all.
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Re: Shumenol 3d model

Post by moonpaladin »

Bigchillghost wrote: Tue Nov 30, 2021 6:12 pm There's no vertex count in this file. Might just calculate it from the last index block.
fmt_ride020_1.zip
Thanks alot! is working with models with 4-5 meshes! It took a while to identify the blocks but is just practice. Anyways I'm just changing values! you did all the work ! :owned2: :owned2:
ride6015.jpg
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Re: Shumenol 3d model

Post by ptg1121 »

moonpaladin wrote: Sun Nov 21, 2021 9:49 pm Hello anyone can try to get the 3d model from this .eva file? I'm not sure about the start address of the vertices (using hex2obj) I have been checked the file but still don't figure it out, maybe someone can see the correct values. Thanks in advance.

https://www.mediafire.com/file/nyfvi1yt ... 7.eva/file


hi

panda_mount.eva

Can you upload it to me? I also want to learn!
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Re: Shumenol 3d model

Post by moonpaladin »

ptg1121 wrote: Fri Dec 03, 2021 2:35 pm Can you upload it to me? I also want to learn!
Hello! here you have https://www.mediafire.com/file/s8ilzay2 ... 2.zip/file 8)
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Re: Shumenol 3d model

Post by ptg1121 »

moonpaladin wrote: Fri Dec 03, 2021 3:09 pm
ptg1121 wrote: Fri Dec 03, 2021 2:35 pm Can you upload it to me? I also want to learn!
Hello! here you have https://www.mediafire.com/file/s8ilzay2 ... 2.zip/file 8)

NEW TalismanOnline data.evp There seems to be no new tool for this!


35 32 35 63 31 37 61 36 61 37 63 66 62 63 64 37
35 34 31 32 65 63 64 30 36 39 64 34 62 37 32 63
33 38 39 00 10 00 00 00 4E 4F 52 4D 41 4C 5F 50
41 43 4B 5F 54 59 50 45 66
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Re: Shumenol 3d model

Post by ptg1121 »

moonpaladin wrote: Tue Nov 23, 2021 5:44 pm
Drawing wrote: Tue Nov 23, 2021 5:18 pm If you are interested in ShumenOL models, there is a mobile version of the game using UNITY. Both models and animations are supported by AssetStudio.
ey Hi Drawing! yep I saw them, but are some models that are not in there that's why I wanted to know how to get the meshes from the PC game. :mrgreen:
hi In fact, I have a model with the same structure. I guide its vertices and meshes, but I can't analyze the weight...
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Re: Shumenol 3d model

Post by ptg1121 »

Bigchillghost wrote: Tue Nov 30, 2021 6:12 pm
The fbx generated by Noesis seems to have more (* _ end) bones if the name of the bone is different from that of the original file.
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