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Shumenol 3d model

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moonpaladin
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Re: Shumenol 3d model

Post by moonpaladin »

Drawing wrote: Tue Nov 23, 2021 5:18 pm If you are interested in ShumenOL models, there is a mobile version of the game using UNITY. Both models and animations are supported by AssetStudio.
Like this one :p
mount_model.png
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Drawing
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Re: Shumenol 3d model

Post by Drawing »

moonpaladin wrote: Tue Nov 23, 2021 6:03 pm
Drawing wrote: Tue Nov 23, 2021 5:18 pm If you are interested in ShumenOL models, there is a mobile version of the game using UNITY. Both models and animations are supported by AssetStudio.
Like this one :p
mount_model.png
I dunno if that one is in mobile version, I quickly see some mount but there are too many.
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Re: Shumenol 3d model

Post by shakotay2 »

moonpaladin wrote: Tue Nov 23, 2021 5:48 pm oh I see :D (I was dreaming lol) ,you were able to load the submeshes?
Check it for yourself, please. :D
.
boss143.zip
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Shumenol 3d model

Post by moonpaladin »

shakotay2 wrote: Tue Nov 23, 2021 10:11 pm
moonpaladin wrote: Tue Nov 23, 2021 5:48 pm oh I see :D (I was dreaming lol) ,you were able to load the submeshes?
Check it for yourself, please. :D
.
boss143.zip
Oh well this one is the first mesh that is the body of the boos, the one missing should be the armor of this boos, anyways the uvs looks pretty well, sadly mesh not yet. thanks for ur time shakotay2 :D
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Re: Shumenol 3d model

Post by KingJuls »

I hope the game will be full supported.
I Search one year ago about help.

Thanks
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Re: Shumenol 3d model

Post by moonpaladin »

KingJuls wrote: Wed Nov 24, 2021 1:54 pm I hope the game will be full supported.
I Search one year ago about help.

Thanks
Really hope it too, I know that the models are low poly but you can increase the details in a 3d editor, hope someone take interest in it :(
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Re: Shumenol 3d model

Post by moonpaladin »

I found the superpanda mount :( :( :( damnn I really like how it looks, if someone extract the mesh please attach to this post :'(. [bruce]

https://www.mediafire.com/file/vpnrtm8g ... T.zip/file
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Re: Shumenol 3d model

Post by shakotay2 »

moonpaladin wrote: Thu Nov 25, 2021 6:01 am if someone extract the mesh
Yeah, that unknown "someone" we're all waiting for... :D
please attach to this post :'(. [bruce]
Thing is that I have no idea how to identify the sub meshes for this layout.
.
Panda-point-cloud.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Shumenol 3d model

Post by moonpaladin »

shakotay2 wrote: Thu Nov 25, 2021 8:22 am
moonpaladin wrote: Thu Nov 25, 2021 6:01 am if someone extract the mesh
Yeah, that unknown "someone" we're all waiting for... :D
please attach to this post :'(. [bruce]
Thing is that I have no idea how to identify the sub meshes for this layout.
.
Panda-point-cloud.png
haha "someone" :P , you are doing shakotay2!!! :D :D :D
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Re: Shumenol 3d model

Post by Bigchillghost »

Unsurprisingly:
panda_mount.png
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May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)
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Re: Shumenol 3d model

Post by Bigchillghost »

And at frame 85:
panda_mount_f85.png
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Re: Shumenol 3d model

Post by moonpaladin »

Bigchillghost wrote: Fri Nov 26, 2021 7:06 pm And at frame 85:
panda_mount_f85.png
woowowwowoow :eek: :eek:
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Re: Shumenol 3d model

Post by KingJuls »

Bigchillghost wrote: Fri Nov 26, 2021 7:06 pm And at frame 85:
panda_mount_f85.png
Can u share the plugin?
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Re: Shumenol 3d model

Post by Bigchillghost »

Here, script for that sample file only:
fmt_panda_mount_eva.zip
Addresses are hard-coded, so don't bother to use the script on other files without modifications. If you want specific pose of the model at certain frame, change the value of the target frame id at line 49.
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)
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Re: Shumenol 3d model

Post by KingJuls »

Bigchillghost wrote: Sun Nov 28, 2021 10:59 am Here, script for that sample file only:
fmt_panda_mount_eva.zip

Addresses are hard-coded, so don't bother to use the script on other files without modifications. If you want specific pose of the model at certain frame, change the value of the target frame id at line 49.
Thanks a lot!
Do we have a chance that one develops a general plugin?
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