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Dying Light 1/2
Posted: Sat Oct 09, 2021 10:55 am
by daemon1
Dying Light tool
Drop .rpack file onto the exe, it will export all models/textures to corresponding folders
combined NPSs model:
doctor Lena:
doctor Zere:

Re: Dying Light
Posted: Sat Oct 09, 2021 1:53 pm
by daemon1
quick fix for crash on main textures
Re: Dying Light
Posted: Sat Oct 09, 2021 3:57 pm
by HeliosAI
Thank you so much as usual!
A few shots of textured models in Blender:

Re: Dying Light
Posted: Tue Oct 12, 2021 1:08 am
by dimis9138
You are a legend for this, thank you. Also, to people who might use this: some textures are in different .rpacks from the one you might get your model from so always search them all ^^.
Re: Dying Light
Posted: Tue Oct 12, 2021 9:39 am
by Kaem
That's nice. The animations from this game are impossible?
Re: Dying Light
Posted: Sun Oct 17, 2021 6:47 pm
by micro777
daemon1, не планируете ли, вы сделать подобный инструмент для Far Cry 5?
daemon1, do you plan to make a similar tool for Far Cry 5?
Re: Dying Light
Posted: Tue Oct 26, 2021 9:09 pm
by itzblitz
i'm a huge noob to working with raw and unfamiliar game extracts, and i'm having a difficult time knowing how to work with outright .ascii files. how can i get these imported in blender? (i use 2.79 and 2.92)
Re: Dying Light
Posted: Wed Nov 17, 2021 7:55 am
by daemon1
micro777 wrote: ↑Sun Oct 17, 2021 6:47 pm
daemon1, не планируете ли, вы сделать подобный инструмент для Far Cry 5?
daemon1, do you plan to make a similar tool for Far Cry 5?
i thought there was already a tool for Far Cry 5.
Re: Dying Light
Posted: Fri Dec 31, 2021 12:51 am
by Benny00
Nice how do you view the models, I can't open them in bender as there is no .ascii import for it and the fbx converter won't recognise the models so how do you open them ?
Re: Dying Light
Posted: Fri Dec 31, 2021 12:22 pm
by Carpethop
Benny00 wrote: ↑Fri Dec 31, 2021 12:51 am
Nice how do you view the models, I can't open them in bender as there is no .ascii import for it and the fbx converter won't recognise the models so how do you open them ?
It can be imported just fine with Xnalara/XPS import/export blender addon, for viewing models before blender use Xnalara/xps py script for Noesis.
Re: Dying Light 1/2
Posted: Fri Feb 04, 2022 4:58 pm
by daemon1
Dying Light 2 tool will be posted here after some more testing.

Re: Dying Light 1/2
Posted: Fri Feb 04, 2022 8:14 pm
by dimis9138
You work insanely fast daemon, you're a legend man.
Re: Dying Light 1/2
Posted: Sat Feb 05, 2022 12:51 pm
by daemon1
Dying Light 2 tool
PS4 and PC versions only difference is textures swizzled or not.
All main textures are in common_textures_0_pc.rpack, all GUI images in gui_common_pc.rpack
for PS4 its common_textures_0_orbis.rpack, all GUI images in gui_common_orbis.rpack
All models are in common_meshes_pc.rpack / common_meshes_orbis.rpack
Re: Dying Light 1/2
Posted: Sun Feb 06, 2022 12:20 pm
by dimis9138
Nice! Would you by any chance be planning animation support at any point in the future? Would be lovely if you ever had enough time to do so. Understandable if not!
Re: Dying Light 1/2
Posted: Sun Feb 06, 2022 1:25 pm
by daemon1
Tools updated. Bone rotations added to ascii.
dimis9138 wrote: ↑Sun Feb 06, 2022 12:20 pm
animation support at any point in the future?
no i doubt i will have time