Re: help ripping ffxv MODELS from steam
Posted: Fri Sep 10, 2021 3:36 am
Assuming you extracted it all intact with its file/folder structure using Noesis, as has been previously suggested, numerous times.
All you have to do is double click ANY *.gmdl.gfxbin model with in Noesis, and EVERYTHING loads just fine, animations included, and yes, that means skinned meshes with bones too, otherwise animations would NOT work.
Then, and i cant stress this enough, then and ONLY then you can get your converted/exported precious FBXs.

Extract: (follow steps EXACTLY):
Tools->Batch Process:
- 1.Input extension: earc
2.Output Extension: extract (doesn't really matter)
3.Output Path: x:\YOU'R\OUTPUT\PATH\ (mind the ending BackSlash, its imperative)
4.Recursive: tick (check)
5.Folder Batch: select the root folder of the game (and you'll see the list populated with the EARC archives ready for extraction in your selected path above)
6.Export: click on it (wait patiently)
7.Done: click on it
After extraction above, navigate using Noesis each folder you want to test and double click on the *.gmdl.gfxbin you want to preview/extract.
Or you can also use windows explorer faster and just drag'n'drop in to Noesis's preview window to load each model, click yes to accept and it will load desired model.
For animations, AFTER you load any given character, you drag'n'drop a *.ani animation on to the loaded model in the Noesis preview window, and this time you click NO and animation will be loaded on to the model.
For converting to your long desired FBX, well, i assume you know what to do.
Note: if by any chance you do NOT see any materials loaded in the Noesis preview window of the model, do the following:
Tools->Data Viewer->Persistent Settings->Other->Default preview commands:
by double clicking on it enter value: -ff15materials
These are ALL optional commands for the FFXV game btw and their all annotated accordingly:
Code: Select all
-ff15loadlods - load all lod's.
-ff15pickanim - when loading a model, look around and try to load a random clip.
-ff15noskel - don't attempt skeleton load.
-ff15nospecoccl - don't apply spec occlusion when using -ff15materials.
-ff15occlmap - try to load occlusion maps. requires -ff15materials.
-ff15materials - attempt actually load materials.
-ff15notex - don't attempt to load textures.
-ff15repna - reparent joints outside of the animation hierarchy.
-ff15lowtex - don't prefer _$h textures.
-ff15trnonsphere - force translations to conform to a sphere.
-ff15trnscl <arg> - scale translations.
-ff15addanim - apply animation as additive.
-ff15noscale - don't apply scale.
-ff15notrn - don't apply translation or root motion.
-ff15chp <arg> - supply interim channel pad.
-ff15softhair - force self-sorting soft hair.have fun