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Re: help ripping ffxv MODELS from steam

Posted: Fri Sep 10, 2021 3:36 am
by mono24
neonvega wrote: Thu Sep 09, 2021 10:22 pm ...nothing really is concrete on what to do...///...only ppl who have done this can tell me...
Assuming you extracted it all intact with its file/folder structure using Noesis, as has been previously suggested, numerous times.
All you have to do is double click ANY *.gmdl.gfxbin model with in Noesis, and EVERYTHING loads just fine, animations included, and yes, that means skinned meshes with bones too, otherwise animations would NOT work.
Then, and i cant stress this enough, then and ONLY then you can get your converted/exported precious FBXs.
Image

Extract: (follow steps EXACTLY):
Tools->Batch Process:
  • 1.Input extension: earc
    2.Output Extension: extract (doesn't really matter)
    3.Output Path: x:\YOU'R\OUTPUT\PATH\ (mind the ending BackSlash, its imperative)
    4.Recursive: tick (check)
    5.Folder Batch: select the root folder of the game (and you'll see the list populated with the EARC archives ready for extraction in your selected path above)
    6.Export: click on it (wait patiently)
    7.Done: click on it
Load/Preview:
After extraction above, navigate using Noesis each folder you want to test and double click on the *.gmdl.gfxbin you want to preview/extract.
Or you can also use windows explorer faster and just drag'n'drop in to Noesis's preview window to load each model, click yes to accept and it will load desired model.
For animations, AFTER you load any given character, you drag'n'drop a *.ani animation on to the loaded model in the Noesis preview window, and this time you click NO and animation will be loaded on to the model.
For converting to your long desired FBX, well, i assume you know what to do.

Note: if by any chance you do NOT see any materials loaded in the Noesis preview window of the model, do the following:

Tools->Data Viewer->Persistent Settings->Other->Default preview commands:
by double clicking on it enter value: -ff15materials
These are ALL optional commands for the FFXV game btw and their all annotated accordingly:

Code: Select all

-ff15loadlods - load all lod's.
-ff15pickanim - when loading a model, look around and try to load a random clip.
-ff15noskel - don't attempt skeleton load.
-ff15nospecoccl - don't apply spec occlusion when using -ff15materials.
-ff15occlmap - try to load occlusion maps. requires -ff15materials.
-ff15materials - attempt actually load materials.
-ff15notex - don't attempt to load textures.
-ff15repna - reparent joints outside of the animation hierarchy.
-ff15lowtex - don't prefer _$h textures.
-ff15trnonsphere - force translations to conform to a sphere.
-ff15trnscl <arg> - scale translations.
-ff15addanim - apply animation as additive.
-ff15noscale - don't apply scale.
-ff15notrn - don't apply translation or root motion.
-ff15chp <arg> - supply interim channel pad.
-ff15softhair - force self-sorting soft hair.
You can add any commands above with spaces in between them, and you can test what you want for your needs.

have fun

Re: help ripping ffxv MODELS from steam

Posted: Fri Sep 10, 2021 3:59 pm
by neonvega
alright i got it

Re: help ripping ffxv MODELS from steam

Posted: Fri Sep 10, 2021 6:43 pm
by neonvega
mono24 wrote: Fri Sep 10, 2021 3:36 am
neonvega wrote: Thu Sep 09, 2021 10:22 pm ...nothing really is concrete on what to do...///...only ppl who have done this can tell me...
Assuming you extracted it all intact with its file/folder structure using Noesis, as has been previously suggested, numerous times.
All you have to do is double click ANY *.gmdl.gfxbin model with in Noesis, and EVERYTHING loads just fine, animations included, and yes, that means skinned meshes with bones too, otherwise animations would NOT work.
Then, and i cant stress this enough, then and ONLY then you can get your converted/exported precious FBXs.
Image

Extract: (follow steps EXACTLY):
Tools->Batch Process:
  • 1.Input extension: earc
    2.Output Extension: extract (doesn't really matter)
    3.Output Path: x:\YOU'R\OUTPUT\PATH\ (mind the ending BackSlash, its imperative)
    4.Recursive: tick (check)
    5.Folder Batch: select the root folder of the game (and you'll see the list populated with the EARC archives ready for extraction in your selected path above)
    6.Export: click on it (wait patiently)
    7.Done: click on it
Load/Preview:
After extraction above, navigate using Noesis each folder you want to test and double click on the *.gmdl.gfxbin you want to preview/extract.
Or you can also use windows explorer faster and just drag'n'drop in to Noesis's preview window to load each model, click yes to accept and it will load desired model.
For animations, AFTER you load any given character, you drag'n'drop a *.ani animation on to the loaded model in the Noesis preview window, and this time you click NO and animation will be loaded on to the model.
For converting to your long desired FBX, well, i assume you know what to do.

Note: if by any chance you do NOT see any materials loaded in the Noesis preview window of the model, do the following:

Tools->Data Viewer->Persistent Settings->Other->Default preview commands:
by double clicking on it enter value: -ff15materials
These are ALL optional commands for the FFXV game btw and their all annotated accordingly:

Code: Select all

-ff15loadlods - load all lod's.
-ff15pickanim - when loading a model, look around and try to load a random clip.
-ff15noskel - don't attempt skeleton load.
-ff15nospecoccl - don't apply spec occlusion when using -ff15materials.
-ff15occlmap - try to load occlusion maps. requires -ff15materials.
-ff15materials - attempt actually load materials.
-ff15notex - don't attempt to load textures.
-ff15repna - reparent joints outside of the animation hierarchy.
-ff15lowtex - don't prefer _$h textures.
-ff15trnonsphere - force translations to conform to a sphere.
-ff15trnscl <arg> - scale translations.
-ff15addanim - apply animation as additive.
-ff15noscale - don't apply scale.
-ff15notrn - don't apply translation or root motion.
-ff15chp <arg> - supply interim channel pad.
-ff15softhair - force self-sorting soft hair.
You can add any commands above with spaces in between them, and you can test what you want for your needs.

have fun
here is my video where im stuck I apologize if im missing a step ive ported from games before so im not sure what the missing link here is im not doing but I swear im doing exactly like you told me to :

https://www.mediafire.com/file/vb34i4da ... o.mp4/file

Re: help ripping ffxv MODELS from steam

Posted: Fri Sep 10, 2021 7:24 pm
by neonvega
8)

Re: help ripping ffxv MODELS from steam

Posted: Fri Sep 10, 2021 10:07 pm
by mono24
Do me a huge favor, DELETE your extra posts, merge them, always edit your last post if no one else posted after you, don't spam, its unnecessary, and for crying out loud, EDIT the post viewtopic.php?p=177940#p177940, do NOT quote the whole thing, your making a mess.
Because of things like this for the most part many refuse to help, be aware of your actions and always pay attention, don't rush.

Re: help ripping ffxv MODELS from steam

Posted: Sun Sep 12, 2021 5:54 am
by mono24
Ok so i will post this here so others will learn.
neonvega wrote:Sun Sep 12, 2021 4:42 am well I did the 2nd extraction can you plz look at the video to see where I went wrong I did your tutorial like 4x the last one I took a small vid of it to show the process of what i was doing on my channel I posted Im not giving up I really desire to learn...
Delete what ever you have extracted and start fresh.
On step 3 you messed up:
error.PNG
  • 3.Output Path: x:\YOU'R\OUTPUT\PATH\ (mind the ending BackSlash, its imperative)
By that i meant what is wrote and that is to type "YOUR OUTPUT PATH" NOT what i wrote there, meaning you have to know what HDDs you have available to extract the game assets, i do not recommend on your desktop or C drive where the operating system is.
So from your video looks like you have ONLY one HDD available besides Local Disk C and that is D drive
So your path at step 3 MUST be something like following example: D:\FFXV_ext\, again its just an example, you can make any folder you want, but keep it short.
Root refers to the base of the folder your in, in this case where the game executable is, that's the root folder.
If you do not have enough space on your D drive, as the game i think requires about 200GB for entire game do be extracted.
Just select when you go in to datas folder at step 5 only the characters folder if you only want the characters and nothing else, and then you can follow rest of tutorial.

Re: help ripping ffxv MODELS from steam

Posted: Mon Sep 13, 2021 12:10 am
by neonvega
ok gotcha; yeah i was wondering about that too, but i thought it was a command of sort to extract the models; well ok will try here in a bit again and post my results thank you for your enduring attitude I promise ill get it right if you want a 50$ donation for all this send me your email I feel you deserve something for helping a noob doing all this

Re: help ripping ffxv MODELS from steam

Posted: Mon Sep 13, 2021 11:18 pm
by mono24
neonvega wrote: Mon Sep 13, 2021 12:10 am...if you want a 50$ donation for all this send me your email I feel you deserve something for helping a noob doing all this
I am NOT in to all that (thats what the thumbs up/like button is for), buy the game, support the developers.
And if you say you learnt quite a bit, how about do what i mentioned before, edit your whole quoted post, etc, it is messy ;)