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I wonder what this data between the UV indices and the triangles is supposed to be? I cant find the length so I can skip it over with my script.
Oh and I upload a rigged model if you wanna take a look at it. Texture is kind kind of weird because its supposed to have a procedural material.
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Corus wrote: ↑Fri Jul 30, 2021 2:32 pm
I wonder what this data between the UV indices and the triangles is supposed to be? I cant find the length so I can skip it over with my script.
Read here:
Bigchillghost wrote: ↑Fri Jul 30, 2021 1:57 am
The overall layout of the geo data is as following:
byte positions[(maxPositionIdx+1)*12]
...
word posIndices[maxVertexIdx+1]
word uvIndices[maxVertexIdx+1]
word posIndices_instance2[maxVertexIdx+1]
...
word faceIndices[(maxFaceIdx+1)*3]
It's the same as the "posIndices", but you should check other files to make sure of that.