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Exanima 3D models, unknown format

Post questions about game models here, or help out others!
Corus
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Re: Exanima 3D models, unknown format

Post by Corus »

I wonder what this data between the UV indices and the triangles is supposed to be? I cant find the length so I can skip it over with my script.
Image
Oh and I upload a rigged model if you wanna take a look at it. Texture is kind kind of weird because its supposed to have a procedural material.
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Bigchillghost
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Re: Exanima 3D models, unknown format

Post by Bigchillghost »

Corus wrote: Fri Jul 30, 2021 2:32 pm I wonder what this data between the UV indices and the triangles is supposed to be? I cant find the length so I can skip it over with my script.
Read here:
Bigchillghost wrote: Fri Jul 30, 2021 1:57 am The overall layout of the geo data is as following:

Code: Select all

byte       positions[(maxPositionIdx+1)*12]
...
word       posIndices[maxVertexIdx+1]
word       uvIndices[maxVertexIdx+1]
word       posIndices_instance2[maxVertexIdx+1]
...
word       faceIndices[(maxFaceIdx+1)*3]
It's the same as the "posIndices", but you should check other files to make sure of that.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)
Corus
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Re: Exanima 3D models, unknown format

Post by Corus »

Progress:
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I really like the armor in this game
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