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Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)

Posted: Mon Jul 26, 2021 2:09 am
by souleaterLC
hi i was trying to unpack mario and sonic rio 2016 wii U, i found the files are .PAC and it can be unpacked with quickbms but i cant understand how to make the script someone knows how to help https://drive.google.com/file/d/1iw6bA0 ... sp=sharing
and this is the name of the .PAC https://drive.google.com/file/d/13BWsJO ... sp=sharing

Re: Mario And Sonic Olimpic Games 2016 (models and gimnastic Dance)

Posted: Mon Jul 26, 2021 8:10 am
by ikskoks
Can you upload a sample file?

Re: Mario And Sonic Olimpic Games 2016 (models and gimnastic Dance)

Posted: Mon Jul 26, 2021 5:10 pm
by souleaterLC
ikskoks wrote: Mon Jul 26, 2021 8:10 am Can you upload a sample file?
already sent on facebook

Re: Mario And Sonic Olimpic Games 2016 (models and gimnastic Dance)

Posted: Mon Jul 26, 2021 6:52 pm
by ikskoks
It seems that your PAC files are supported by HedgeLib https://github.com/Radfordhound/HedgeLib
You can download latest build here https://ci.appveyor.com/project/Radford ... /artifacts


And you can use it like this:

Code: Select all

HedgeArcPack.exe -T=rio -E pea_anim_gymcln_BRZ.pac out_dir

Check also this article http://wiki.xentax.com/index.php/Sonic_Games_PAC

Re: Mario And Sonic Olimpic Games 2016 (models and gimnastic Dance)

Posted: Mon Jul 26, 2021 9:45 pm
by souleaterLC
ikskoks wrote: Mon Jul 26, 2021 6:52 pm It seems that your PAC files are supported by HedgeLib https://github.com/Radfordhound/HedgeLib
You can download latest build here https://ci.appveyor.com/project/Radford ... /artifacts


And you can use it like this:

Code: Select all

HedgeArcPack.exe -T=rio -E pea_anim_gymcln_BRZ.pac out_dir

Check also this article http://wiki.xentax.com/index.php/Sonic_Games_PAC
thank you really and sorry for ask again i have other problem now those animation files are .hkx i read that those can be converted to .xml and be usable in blender, but i tried with a lot of programs but havent figure out how to properly convert to xml

Re: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)

Posted: Mon Jul 26, 2021 10:01 pm
by ikskoks
Sorry, I don't know anything about animations. You can try to ask here viewforum.php?f=16

Re: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)

Posted: Tue Jul 27, 2021 4:37 am
by Gaby452
ikskoks wrote: Mon Jul 26, 2021 10:01 pm Sorry, I don't know anything about animations. You can try to ask here viewforum.php?f=16
wait i actually know how to open those files and its compression this is a sample https://drive.google.com/file/d/13w3Hyw ... sp=sharing , but sadly i think this program doesnt work with this game only with sonic games because it crash when i tried to do this tutorial , i have found that mario and sonic olimpic games use hedgehog engine iirc, https://info.sonicretro.org/SCHG_How-to ... Animations , those are the 2 important file types (hkx. (animations/Bones) and .model (Mesh) https://drive.google.com/file/d/1CaksVv ... sp=sharing
if someone can help me too, to figure it out i really wanna to try use this motions too. at least converting to fbx or any usable file for 3d programs

Re: Mario & Sonic at the Rio 2016 Olympic Games (models and gimnastic Dance)

Posted: Tue Jul 27, 2021 2:41 pm
by souleaterLC
hmmmm but actually this cant convert to fbx