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Fate Grand Order Arcade
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Simguy
- advanced
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Re: Fate Grand Order Arcade
Someone said that Mordred was in the new update so I bashed my head against this some more.
https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Exports UV's, Normals, Vertex Colors, and Skin Bindings. Its kinda hard to test given all the characters and how everyone's skeletons are set up (IK stuff I don't understand). Don't panic if characters show up dark or they look like they're missing pieces in the viewport (Noesis displays vertex colors by default) There is a setting to change that somewhere in Data View.
https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Exports UV's, Normals, Vertex Colors, and Skin Bindings. Its kinda hard to test given all the characters and how everyone's skeletons are set up (IK stuff I don't understand). Don't panic if characters show up dark or they look like they're missing pieces in the viewport (Noesis displays vertex colors by default) There is a setting to change that somewhere in Data View.
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vergil3322
- ultra-n00b
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Re: Fate Grand Order Arcade
I tested it on other models there are still some problems but nothing compared to before thank you.Simguy wrote: ↑Fri Jan 21, 2022 11:03 pm Someone said that Mordred was in the new update so I bashed my head against this some more.
https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Exports UV's, Normals, Vertex Colors, and Skin Bindings. Its kinda hard to test given all the characters and how everyone's skeletons are set up (IK stuff I don't understand). Don't panic if characters show up dark or they look like they're missing pieces in the viewport (Noesis displays vertex colors by default) There is a setting to change that somewhere in Data View.
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wansf
- veteran
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Re: Fate Grand Order Arcade
a few model got errorsSimguy wrote: ↑Fri Jan 21, 2022 11:03 pm Someone said that Mordred was in the new update so I bashed my head against this some more.
https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Exports UV's, Normals, Vertex Colors, and Skin Bindings. Its kinda hard to test given all the characters and how everyone's skeletons are set up (IK stuff I don't understand). Don't panic if characters show up dark or they look like they're missing pieces in the viewport (Noesis displays vertex colors by default) There is a setting to change that somewhere in Data View.
and others are fine with UVs and WEIGHT
finally Jesus saved us
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Darkhowlings
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Re: Fate Grand Order Arcade
It usually required that the Noesis had to be the latest version, at least 2 months old version from today.
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Darko
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Re: Fate Grand Order Arcade
It´s a clean updated version downloaded from mr addult's site.Darkhowlings wrote: ↑Sat Jan 22, 2022 2:16 pm It usually required that the Noesis had to be the latest version, at least 2 months old version from today.
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Darkhowlings
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Demonslayerx8
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Re: Fate Grand Order Arcade
well from what I saw, your doing everything correct. I can't think of anything that would cause it to not load for ya, since it works fine for me.

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Simguy
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Re: Fate Grand Order Arcade
Whats weird is it doesn't seem like its failing to read the file, its not even trying. DM me a few of those models and I'll take a look.
Re: Fate Grand Order Arcade
So far, I've seen Servants 0025 (Marie), 0054 (Shuten), 0084 (Hokusai) and 0090 (BB) cant be read by the new script
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Darkhowlings
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Re: Fate Grand Order Arcade
If I remember (I may it be wrong), but someone mentioned in one of the posts that each model have they own format and/or different way made. Making the plugin not being able to work always.
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Simguy
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Re: Fate Grand Order Arcade
Updated: https://github.com/LordDude/FGOA_objset ... GOA_bin.py
Sorry for the "Whack-a-mole" approach to bug-fixing, That's just how I know how to do things.
Apparently some files (Like BB) have more then one model inside.
That's intentional on my part. I know Noesis has a way to setup morph targets but the plugin is unwieldy enough so I just left them as separate models for people to set them up on their own.


