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Exist Archive [PS Vita] - .asf/apk/aif files

Post questions about game models here, or help out others!
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Diablomarv
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Exist Archive [PS Vita] - .asf/apk/aif files

Post by Diablomarv »

Hi, I've been looking into the Exist Archive [Vita] character models, I managed to extract the main cpk file and found the model files, but I can't unpackage them into something useable. I tried the Star Ocean Anemesis tool on the site, but that doesn't work. I'm not familiar with doing this kind of stuff myself and was wondering if anyone has any knowledge to help.
I'll post some pics of the file headers and such as well as some files themselves. Any help will be appreciated!

Since I can't post the stuff here directly, I'll toss the link if that's ok. The pictures are screenshots of the headers etc if you want to just look at those, the zip is one set of the files I'm trying to work with.

https://www.mediafire.com/folder/gjossg9uqlopq/EAStuff
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shakotay2
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Re: Exist Archive [PS Vita] - .asf/apk/aif files

Post by shakotay2 »

Diablomarv wrote: Sun Jul 11, 2021 2:33 am Hi, I've been looking into the Exist Archive [Vita] character models, I managed to extract the main cpk file and found the model files,
Checked the .asf, no time to care for face indices, sorry:
.
cp002_a01-asf-point_cloud.png
(used auto created tri strips on the right)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Diablomarv
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Re: Exist Archive [PS Vita] - .asf/apk/aif files

Post by Diablomarv »

Well, it's a start, thank you.
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Re: Exist Archive [PS Vita] - .asf/apk/aif files

Post by akderebur »

shakotay2 wrote: Sun Jul 11, 2021 4:18 pm Checked the .asf, no time to care for face indices, sorry:
Indices are compressed. Same stuff as Star Ocean Anamnesis.

I was planning to support this game at some point, but models are not that good. Maybe if I get bored enough some day :D
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