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(Looking 4 Script) Rocket Cars - IDP File
- ReVolt
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(Looking 4 Script) Rocket Cars - IDP File
I need help converting the .IDP file from Rocket Cars (iOS). The texture file is a PVR (Which I can extract,) and there's an XML file that tells what the game can do with it. The file size is 328 KB.
Sample (Car, Buster): https://www.mediafire.com/file/k9e0uhjq ... r.zip/file
I use Blender, Windows 10.
Sample (Car, Buster): https://www.mediafire.com/file/k9e0uhjq ... r.zip/file
I use Blender, Windows 10.
Last edited by ReVolt on Mon Jun 21, 2021 2:16 pm, edited 1 time in total.
- shakotay2
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Re: Rocket Cars - IDP File
Simple mesh format (and maybe I got the lowest lod only):
.
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- ReVolt
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Re: Rocket Cars - IDP File
It does appear to be the model used in the game when you're driving, and it is a mobile game (which explains a low polycount)
But I do see that a few faces are messed up .
But I do see that a few faces are messed up .
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dimis9138
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Re: Rocket Cars - IDP File
Which faces are messed up?
Looking for someone patient enough to teach me how to write noesis plugins 
- ReVolt
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Re: Rocket Cars - IDP File
I just realized that might be the boost effect
(Still don't know how to chop up the mesh, as there is no instructions on the XML file (not the boost effect, it's actually the fender thingy where the wheels go)
Still wondering where the side of the car (windows?) and the wheels are.
Still wondering where the side of the car (windows?) and the wheels are.
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dimis9138
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Re: Rocket Cars - IDP File
I think those are flat planes cause they might not be meant to be seen. A real picture of the car ingame would help. Wheels might be separate because they might be modular/used in more cars?ReVolt wrote: ↑Fri Jun 18, 2021 6:23 pm I just realized that might be the boost effect(Still don't know how to chop up the mesh, as there is no instructions on the XML file (not the boost effect, it's actually the fender thingy where the wheels go)
Still wondering where the side of the car (windows?) and the wheels are.
Looking for someone patient enough to teach me how to write noesis plugins 
- ReVolt
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Re: Rocket Cars - IDP File
It's actually this part:dimis9138 wrote: ↑Fri Jun 18, 2021 6:39 pmI think those are flat planes cause they might not be meant to be seen. A real picture of the car ingame would help. Wheels might be separate because they might be modular/used in more cars?ReVolt wrote: ↑Fri Jun 18, 2021 6:23 pm I just realized that might be the boost effect(Still don't know how to chop up the mesh, as there is no instructions on the XML file (not the boost effect, it's actually the fender thingy where the wheels go)
Still wondering where the side of the car (windows?) and the wheels are.
Screenshots of the cars ingame (warning, lot of pictures!)






- shakotay2
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Re: Rocket Cars - IDP File
There's about 15 assumed sub meshes (i.e start of face indices) so you'll need a script to get them all:
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- ReVolt
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- shakotay2
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Re: Rocket Cars - IDP File
Guess, you need to write it.
Noesis (or blender) python. Or, with basic C-knowledge you could try out this (click up arrow):
(.IDP not implemented so far.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- ReVolt
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Re: Rocket Cars - IDP File
I will wait for a Blender, Python, 3D Object Converter (or other language) script.
- shakotay2
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Re: Rocket Cars - IDP File
I was too lazy to update the Make_obj project so simply created some H2O files using the Make_H2O project (obsolete)
(well, it doesn't care for the sub mesh offsets):
.
(well, it doesn't care for the sub mesh offsets):
.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- ReVolt
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