Havok - comfortable way to edit bones "Transform"
Posted: Fri Jun 18, 2021 11:06 am
Hello.
Does anyone knows if is it possible to edit bones of Havok skeleton in some GUI?
Currently I can do this manually thorugh Notepad++ by exporting skeleton from "Havok: Preview Tool" as xml, so workflow looks like this:
1. Export skeleton as XML.
2. Find bone index - which is equal to <hkobject> position inside <hkparam name="bones">.
3. Find line by this index inside <hkparam name="referencePose">.
4. Edit Trasnform in this line as i want (position, rotation, scale).
5. Save file.
It's... quite uncomfortable.
Is it possible to do this in some easier way? Maybe inside Havok itself, or by some 3rd party tool?
Does anyone knows if is it possible to edit bones of Havok skeleton in some GUI?
Currently I can do this manually thorugh Notepad++ by exporting skeleton from "Havok: Preview Tool" as xml, so workflow looks like this:
1. Export skeleton as XML.
2. Find bone index - which is equal to <hkobject> position inside <hkparam name="bones">.
3. Find line by this index inside <hkparam name="referencePose">.
4. Edit Trasnform in this line as i want (position, rotation, scale).
5. Save file.
It's... quite uncomfortable.
Is it possible to do this in some easier way? Maybe inside Havok itself, or by some 3rd party tool?