Hey All.
I'm about at my wits end for this. I'm looking to rip a specific model from World War Z, that being the War Hero skin for one of the Japanese characters. This requires me to be connected to WWZ Online Services to be able to use the skin in-game to rip it.
NinjaRipper got me close. 1.7 couldn't work without being directly injected into the .exe but this disables online service. Ripping from the character select menu gives me broken meshes and launching it from the Epic Games Launcher injects it into the WebHelper. Bypassing by putting the dx11.dll file directly into the game folder and then running the launcher like usual only allows me to rip textures.
NR2 got me the mesh but the UVs are wrecked and I am not nearly good enough to remap them myself.
I tried using the Quake Champions tool that supports WWZ found on this site but the one mesh I need is only importing the bones and not the mesh itself.
Does anyone have any idea on what I can do to get it?
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World War Z Ripping
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dimis9138
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Re: World War Z Ripping
viewtopic.php?t=20059
Guy in this topic explained how to use NR with WWZ, said you have to set UV scale to 4 to get correct UVs.
Also try using ravioli explorer for the .paks or 7zip?
Guy in this topic explained how to use NR with WWZ, said you have to set UV scale to 4 to get correct UVs.
Also try using ravioli explorer for the .paks or 7zip?
Looking for someone patient enough to teach me how to write noesis plugins 
Re: World War Z Ripping
As far as I know, NR2 doesn't have the UV scale as an option and it's the only way I can get the mesh.dimis9138 wrote: ↑Thu Jun 17, 2021 7:51 pm viewtopic.php?t=20059
Guy in this topic explained how to use NR with WWZ, said you have to set UV scale to 4 to get correct UVs.
Also try using ravioli explorer for the .paks or 7zip?
.paks also only open the bones and not the mesh itself for the specific one I'm looking for. I tried to get the textures from the .paks as well but I can't find anything to open a .pct.
