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[PC] Star Wars Battlefront - Classic 2004 Animations and Rigged models

Posted: Fri Jun 11, 2021 3:27 pm
by Pepsee
Hello, everyone! I've scoured around the internet for tools to convert the classic Star Wars Battlefront models and animations but to no avail.
There's an old package called "BFBuilder" which has assets uncooked for mod makers, etc.
Image


The animations and models are stored in .msh files.
I've uploaded some samples here:
https://mega.nz/file/QUYmgbDZ#fOseUAU-A ... d0Bjkh5H2g

If anyone can help or at least point me in the right direction that'd be very much appreciated!! Thanks you for your time! :D

If you require more animation or model samples please let me know.

Re: [PC] Star Wars Battlefront - Classic 2004 Animations and Rigged models

Posted: Fri Jun 11, 2021 9:06 pm
by shakotay2
Pepsee wrote: Fri Jun 11, 2021 3:27 pmIf anyone can help or at least point me in the right direction that'd be very much appreciated!!
Mesh format appears to be simple but the faces are a mix of triangles and quads so you'll need a script for handling the face indices.
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rep_inf_arctrooper.png

Re: [PC] Star Wars Battlefront - Classic 2004 Animations and Rigged models

Posted: Sat Jun 12, 2021 4:58 pm
by Pepsee
shakotay2 wrote: Fri Jun 11, 2021 9:06 pm
Pepsee wrote: Fri Jun 11, 2021 3:27 pmIf anyone can help or at least point me in the right direction that'd be very much appreciated!!
Mesh format appears to be simple but the faces are a mix of triangles and quads so you'll need a script for handling the face indices.
.
rep_inf_arctrooper.png
The only things I could find are an addon for the now obsolete Autodesk SoftImage Mod Tool which imports both meshes and animations but it is impossible to export them to .FBX, .SMD or anything workable in the free version.
And the BFBuilder 3d model viewer, however it only exports .OBJ's.