So im trying to rip the models from this game since no one else got them i manage to get the files inside the .psarc and find out that all of them are ona .phyre format i assumed the models for the players are inside the folder GCMObject/players but not sure how to extract or convert this phyre files anyone can help me this models are great and there is no other place outside that have them?
https://mega.nz/file/RghkGYzR#dKv5jNl0- ... hzUkC_2mBw
vividred Operation: Hyper Intimate Power Ps3
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mgsthebest
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Re: vividred Operation: Hyper Intimate Power Ps3
I have some sort of deja vue
but too tired to continue:
.
.
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
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Makoto
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Re: vividred Operation: Hyper Intimate Power Ps3
superch exe, for phyre engine, by daemon actually works with the character models(i only tried those)
However, textures won't work unlike the other games (example: uta kumi 575)
https://mega.nz/file/jQpGXJgQ#sz-7ViYZ4 ... VPflkQH4Nw
https://mega.nz/file/3Mh03b5Z#1EZS9cXP2 ... RBh2-9STyU
sample tex and how it comes out
edit: a friend suggested it might be morton order, if that helps
edit 2: confirm it's just ps3 swizzle, also textures really sucks.
https://mega.nz/file/fZR0WD4R#945vYh8OT ... bZZR_GMW2s
However, textures won't work unlike the other games (example: uta kumi 575)
https://mega.nz/file/jQpGXJgQ#sz-7ViYZ4 ... VPflkQH4Nw
https://mega.nz/file/3Mh03b5Z#1EZS9cXP2 ... RBh2-9STyU
sample tex and how it comes out
edit: a friend suggested it might be morton order, if that helps
edit 2: confirm it's just ps3 swizzle, also textures really sucks.
https://mega.nz/file/fZR0WD4R#945vYh8OT ... bZZR_GMW2s
You do not have the required permissions to view the files attached to this post.
