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NARAKA: BLADEPOINT

Posted: Thu Apr 22, 2021 3:16 am
by cjdung
https://store.steampowered.com/app/1203 ... LADEPOINT/
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Netease latest game NARAKA: BLADEPOINT, which uses unity engine and assetstudio didn't work.Hope someone can make it ripped.

Re: NARAKA: BLADEPOINT

Posted: Sun Apr 25, 2021 2:37 am
by cjdung
hope someone can solve this.

Re: NARAKA: BLADEPOINT

Posted: Mon Apr 26, 2021 6:28 pm
by wansf
its waste of time try to rip neteast file

Re: NARAKA: BLADEPOINT

Posted: Wed Apr 28, 2021 8:36 am
by cjdung
wansf wrote: Mon Apr 26, 2021 6:28 pm its waste of time try to rip neteast file
But the models in the game have very high quality.

Re: NARAKA: BLADEPOINT

Posted: Thu May 27, 2021 2:00 pm
by s6517714
I know it's probably hopeless but no harm in asking I guess, but did anyone have any luck with models or a script to get them unpacked?

Re: NARAKA: BLADEPOINT

Posted: Thu Jun 17, 2021 3:08 pm
by RokkuDayo
There is a free demo available at the moment and the "common_character_res" file inside "NarakaBladepoint_Data\StreamingAssets\c\o" is most likely where the characters are stored but not AssetStudio nor UABE can decompress it. I think Genshin Impact has similar encryption but I'm not sure.

Re: NARAKA: BLADEPOINT

Posted: Fri Jun 18, 2021 1:25 pm
by sleepeatrepeat
i'd suggest to upload a small sample of the file so people can take a look at it, not everyone willing to download the full game demo just to take a look at the file except they're interested in the game itself :mrgreen:

Re: NARAKA: BLADEPOINT

Posted: Fri Jun 18, 2021 10:29 pm
by RokkuDayo
common_character_res for those who want to give it a shot: https://mega.nz/file/ga5wnLiS#18izx1s3_ ... 43isj7SMvY

Re: NARAKA: BLADEPOINT

Posted: Sat Jun 19, 2021 5:22 pm
by bryciekai
I'd like to bump this. Seemingly, it's also impossible to rip the models using NinjaRipper or RenderDoc, as the game has a rather strict anti-cheat system that prevents hooking the game executable.

EDIT: I was able to hook Intel GPA successfully by setting the GPA settings to auto-detect, luckily. However, it seems like the meshes are in a lot of parts, so it might be difficult to rip them this way.

Re: NARAKA: BLADEPOINT

Posted: Sun Jun 20, 2021 4:50 am
by RokkuDayo
bryciekai wrote: Sat Jun 19, 2021 5:22 pm I'd like to bump this. Seemingly, it's also impossible to rip the models using NinjaRipper or RenderDoc, as the game has a rather strict anti-cheat system that prevents hooking the game executable.

EDIT: I was able to hook Intel GPA successfully by setting the GPA settings to auto-detect, luckily. However, it seems like the meshes are in a lot of parts, so it might be difficult to rip them this way.
I managed to hook Ninja Ripper onto it by attaching it to Steam and then booting the game instead of going for the game's executable right away but for some reason the meshes are posed.

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UVs seem fine when imported into Max with GIMS Evo, but the model is still posed.

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Re: NARAKA: BLADEPOINT

Posted: Mon Oct 04, 2021 2:44 am
by mriahoo
Can u teach me how to do it? i have common_character_res file already, I installed that Ninja Ripper, but dont know next steps? thank u so much

Re: NARAKA: BLADEPOINT

Posted: Tue Dec 14, 2021 9:22 pm
by CosmicDreams
Did anyone ever figure this out? The files seem to be standard unity asset bundles but can't be loaded.

Re: NARAKA: BLADEPOINT

Posted: Thu Mar 17, 2022 10:26 am
by Fashao
I've finished unpacking the resource, which is a modified assetBundle format, and I've modified assetStudio to complete the unpack
yjwj_1.jpg

Re: NARAKA: BLADEPOINT

Posted: Fri Mar 18, 2022 11:59 am
by Ecivon
Fashao wrote: Thu Mar 17, 2022 10:26 am I've finished unpacking the resource, which is a modified assetBundle format, and I've modified assetStudio to complete the unpack

yjwj_1.jpg
Good work! Any tips for this?

Re: NARAKA: BLADEPOINT

Posted: Fri Mar 18, 2022 8:23 pm
by mono24
Fashao wrote: Thu Mar 17, 2022 10:26 am ...I've modified assetStudio to complete the unpack
Private use only? Or it can be shared?