http://www.wipeoutzone.com/forum/showth ... ile-format
I tried to figure out how to get the files myself - I managed to successfully split the archives to file chunks by making a fairly simple QuickBMS script.
Code: Select all
# Wipeout 3 PBP
# script for QuickBMS http://quickbms.aluigi.org
open FDDE "pbp"
set PATH string ""
callfunction EXTRACT
startfunction EXTRACT
goto 0x80
get FILES long
for i = 0 < FILES
set OFFSET 0x88
set OFFSET_ADD 0xC
math OFFSET_ADD * i
math OFFSET + OFFSET_ADD
goto OFFSET
get OFFSET long
get DUMMY long
get SIZE long
goto OFFSET
log "" OFFSET SIZE
next i
endfunctionhttps://drive.google.com/file/d/12ZH82_ ... sp=sharing
This is the biggest file by far, the 2nd and 3rd biggest files are textures of the track and textures of the environment (in .cmp format) at around 80kB each. All the other files are significantly smaller - most of them below 10kB.
If anyone could figure out how to turn the file into something usable it would be awesome
