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Re: Convert MDX/MDS from PS4 Themes to FBX
Posted: Fri Jan 21, 2022 1:21 am
by Durik256
shakotay2 wrote: ↑Tue Dec 07, 2021 12:01 am
Don't do! You're on a very good way!
you are a good motivator
shakotay2 wrote: ↑Tue Dec 07, 2021 12:01 am
'LINEAR'"
I didn't know then that Noesis had Vec3.lerp and Quat.slerp.
After a long time decided to take a look at my first plugin.
Apart from the incorrect spherical linear interpolation. I made a mistake in parsing the name "curve" because of which all the bones with a space in the name did not receive a matrix.
Now all animations play correctly.
It remains to solve the problem with the positioning of the mesh.

Re: Convert MDX/MDS from PS4 Themes to FBX
Posted: Fri Jan 21, 2022 8:42 am
by shakotay2
Durik256 wrote: ↑Fri Jan 21, 2022 1:21 am
shakotay2 wrote: ↑Tue Dec 07, 2021 12:01 am
Don't do! You're on a very good way!
you are a good motivator

Well, to be honest, guess I'm good in recognizing people I can profit from.
(And I felt you might have that spirit/intuition I always missed or had partially only.

)
Re: Convert MDX/MDS from PS4 Themes to FBX
Posted: Sun Jan 23, 2022 10:27 pm
by Durik256
how to use "BlendBones"?
i multiply blendbone matrix by vertex then multiply by bone matrix.
this works if the vertex is affected by 1 bone, but if there are more than that it's a mess.
Files.zip

Re: Convert MDX/MDS from PS4 Themes to FBX
Posted: Tue Jan 31, 2023 7:28 am
by Durik256
just a quick edit of my old script from the previous post.
