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Re: Convert MDX/MDS from PS4 Themes to FBX

Posted: Fri Jan 21, 2022 1:21 am
by Durik256
shakotay2 wrote: Tue Dec 07, 2021 12:01 am Don't do! You're on a very good way! 8)
you are a good motivator :D
shakotay2 wrote: Tue Dec 07, 2021 12:01 am 'LINEAR'"
I didn't know then that Noesis had Vec3.lerp and Quat.slerp. :)

After a long time decided to take a look at my first plugin.
Apart from the incorrect spherical linear interpolation. I made a mistake in parsing the name "curve" because of which all the bones with a space in the name did not receive a matrix. :lol:
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Now all animations play correctly.
It remains to solve the problem with the positioning of the mesh. :ninja:

Re: Convert MDX/MDS from PS4 Themes to FBX

Posted: Fri Jan 21, 2022 8:42 am
by shakotay2
Durik256 wrote: Fri Jan 21, 2022 1:21 am
shakotay2 wrote: Tue Dec 07, 2021 12:01 am Don't do! You're on a very good way! 8)
you are a good motivator :D
Well, to be honest, guess I'm good in recognizing people I can profit from. :D
(And I felt you might have that spirit/intuition I always missed or had partially only. :cry: )

Re: Convert MDX/MDS from PS4 Themes to FBX

Posted: Sun Jan 23, 2022 10:27 pm
by Durik256
how to use "BlendBones"?
i multiply blendbone matrix by vertex then multiply by bone matrix.
this works if the vertex is affected by 1 bone, but if there are more than that it's a mess.
Files.zip
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Re: Convert MDX/MDS from PS4 Themes to FBX

Posted: Tue Jan 31, 2023 7:28 am
by Durik256
just a quick edit of my old script from the previous post.
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