(PS3) Extract 3d files .tmd

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adam0000
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(PS3) Extract 3d files .tmd

Post by adam0000 » Tue Mar 30, 2021 11:09 am

Hello, I'm trying extract 3d files of game
(PS3) Natsuiro High School: Seishun Hakusho
but I can't find a noesis plugin that works


https://easyupload.io/or890l
thanks for help
Last edited by adam0000 on Thu Jun 03, 2021 4:07 pm, edited 3 times in total.

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shakotay2
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Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd

Post by shakotay2 » Tue Mar 30, 2021 5:31 pm

Using hex2obj (view link in my sig):
.
P003P005-tmd2.png
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."

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Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd

Post by DKDave » Tue Mar 30, 2021 8:32 pm

I can see that there's a table to split the meshes into parts. I could probably do a Noesis script, but would need a few more examples of meshes, and maybe some of the textures to go with them.
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Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd

Post by GDL » Tue Mar 30, 2021 10:49 pm

I think chroxx was working on a script aswell but never finished it:

here

The models seem to be divided in .cat, .tdm# and .gtf, the gtf texture files are already readable with Noesis:

with this

Only the tdm and cat files are not.
Also, the game is available in both PS3 and PS4, some of the PS4 files seem to be slightly bigger and with a different endiannes (PS3 little endian, PS4 big endian), here are a few samples of both, I included the same files for easy comparison:

PS3 samples
PS4 samples

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Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd

Post by reh » Wed Mar 31, 2021 7:17 am

Here in this post there is a script for 3ds max that supports the ps3 version for this game.

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Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd

Post by GDL » Wed Mar 31, 2021 5:48 pm

reh wrote:
Wed Mar 31, 2021 7:17 am
Here in this post there is a script for 3ds max that supports the ps3 version for this game.
It actually works, thx, it would be nice to have it for noesis since 3ds max is such a pain sometimes :wink:

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Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd

Post by adam0000 » Thu Apr 01, 2021 2:18 am

DKDave wrote:
Tue Mar 30, 2021 8:32 pm
I can see that there's a table to split the meshes into parts. I could probably do a Noesis script, but would need a few more examples of meshes, and maybe some of the textures to go with them.
thank you so much
GDL user posted more samples here

https://mega.nz/folder/VWBEERRS#sXIBXJCYanpYpsnSZfLdtA

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Re: (PS3) Natsuiro High School: Seishun Hakusho .tmd

Post by adam0000 » Thu Apr 01, 2021 2:19 am

reh wrote:
Wed Mar 31, 2021 7:17 am
Here in this post there is a script for 3ds max that supports the ps3 version for this game.
thank you

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