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PC Age Of Wulin Online

Posted: Sat Mar 27, 2021 12:13 pm
by kouka315
Seek help! How to open Xmod file? Help me please!Thx!Thx!Thx!

Re: PC Age Of Wulin Online

Posted: Sun May 23, 2021 12:15 pm
by shakotay2
Mesh format is simple, using hex2obj (view link in my sig):
.
sword_0001-xmod.png

Re: PC Age Of Wulin Online

Posted: Mon Aug 09, 2021 5:22 am
by takinsey
shakotay2 wrote: Sun May 23, 2021 12:15 pm Mesh format is simple, using hex2obj (view link in my sig):
.
sword_0001-xmod.png
Thanks, very helpful

Re: PC Age Of Wulin Online

Posted: Thu Aug 12, 2021 10:59 pm
by Lynix

Re: PC Age Of Wulin Online

Posted: Thu Dec 02, 2021 4:24 pm
by moonpaladin
:eek: Hello Lynix, your script works for taichi panda 3 too? :?:

Re: PC Age Of Wulin Online

Posted: Thu Dec 02, 2021 4:30 pm
by moonpaladin
shakotay2 wrote: Sun May 23, 2021 12:15 pm Mesh format is simple, using hex2obj (view link in my sig):
shakotay2! :oops: , maybe could you help me with this model https://www.mediafire.com/file/msdwd0w5 ... l.zip/file
I'm using this values in hex2obj, btw! why in your photo appear that 100 below the tut button, it affects in something? :?: Thanks!
mon_xiniu.jpg

Re: PC Age Of Wulin Online

Posted: Thu Dec 02, 2021 6:12 pm
by shakotay2
moonpaladin wrote: Thu Dec 02, 2021 4:30 pmI'm using this values in hex2obj, btw! why in your photo appear that 100 below the tut button, it affects in something? :?: Thanks!
mon_xiniu.jpg
From the size of the vertex block and the count it's clear that FVFsize is 56 (uvs at offset 48).

(100 (hex) is the delta which the start of vertices address is changed by the +/- buttons, just for quicker research.)

btw, the 'h' you use for addresses is ignored by hex2obj (it automatically adds 0x internally, except for the counts which are treated as decimals.)

But this fake h will rule the world, I'm pretty sure, because people believe in what you show.... :D

Re: PC Age Of Wulin Online

Posted: Thu Dec 02, 2021 6:33 pm
by moonpaladin
shakotay2 wrote: Thu Dec 02, 2021 6:12 pm (100 (hex) is the delta which the start of vertices address is changed by the +/- buttons, just for quicker research.)
I have not the +/- buttons in my hex2obj xD!
shakotay2 wrote: Thu Dec 02, 2021 6:12 pm From the size of the vertex block and the count it's clear that FVFsize is 56 (uvs at offset 48).
I wanna know how to get these values xD still confused :| show me if you can :mrgreen:
shakotay2 wrote: Thu Dec 02, 2021 6:12 pm btw, the 'h' you use for addresses is ignored by hex2obj (it automatically adds 0x internally, except for the counts which are treated as decimals.)

But this fake h will rule the world, I'm pretty sure, because people believe in what you show.... :D
XD I know! is because I'm using 010 editor and just copy the address to hex2obj :keke:

Re: PC Age Of Wulin Online

Posted: Thu Dec 02, 2021 6:56 pm
by shakotay2
moonpaladin wrote: Thu Dec 02, 2021 6:33 pmI wanna know how to get these values xD still confused :| show me if you can :mrgreen:
That's no rocket science:
vertex count is 1106
size of vertex block (or whatever name it has):
0xF2BE -0xCF +1= 61936 (decimal)

FVFsize= 61936 / 1106= 56

For getting uvs offset
shakotay2 wrote: Tue Mar 23, 2021 8:45 pm
(I usually don't tell twice. :D )

And for the getting addresses: learning, experience, patience... required. 8)

Re: PC Age Of Wulin Online

Posted: Thu Dec 02, 2021 7:01 pm
by moonpaladin
shakotay2 wrote: Thu Dec 02, 2021 6:56 pm vertex count is 1106
size of vertex block (or whatever name it has):
0xF2BE -0xCF +1= 61936 (decimal)

FVFsize= 61936 / 1106= 56
THanks!!! :mrgreen:

Re: PC Age Of Wulin Online

Posted: Wed Dec 08, 2021 6:53 pm
by Lynix
moonpaladin wrote: Thu Dec 02, 2021 4:24 pm
:eek: Hello Lynix, your script works for taichi panda 3 too? :?:
Not that I know of... actually I even font know that game till now

Re: PC Age Of Wulin Online

Posted: Wed Dec 08, 2021 10:47 pm
by moonpaladin
Lynix wrote: Wed Dec 08, 2021 6:53 pm Not that I know of... actually I even font know that game till now
It would be great if your script can support these models too, there is not much difference between age of wulin models :roll: . :mrgreen:
https://www.mediafire.com/file/zil5t4e9 ... S.zip/file

Re: PC Age Of Wulin Online

Posted: Mon Dec 13, 2021 12:14 am
by Lynix
moonpaladin wrote: Wed Dec 08, 2021 10:47 pm
Lynix wrote: Wed Dec 08, 2021 6:53 pm Not that I know of... actually I even font know that game till now
It would be great if your script can support these models too, there is not much difference between age of wulin models :roll: . :mrgreen:
https://www.mediafire.com/file/zil5t4e9 ... S.zip/file
Yes it's the same file Format ;)

Re: PC Age Of Wulin Online

Posted: Mon Dec 13, 2021 3:34 pm
by moonpaladin
Lynix wrote: Mon Dec 13, 2021 12:14 am Yes it's the same file Format ;)
Would you mind in share your script? :roll:

Re: PC Age Of Wulin Online

Posted: Mon Dec 13, 2021 7:29 pm
by Durik256
[bruce]