I have a question about 3dsmax and the exported F1 2020 Models of 3dsimed.
1) I can see the complete car correctly textured in 3dsimed. On the right side you can see the primary map which is the "paint" texture map and the secondary map which is called "decal" map.
2) When I export in 3dsimed the model as a *.obj and I import it in 3dsmax... I can texture the whole car but not the decal map. In the material Editor there is only the primary texture and not in the paint texture a seconardy map id
3) When I try to apply the "decal" map in "paint" slot it looks like this
So how can I get the model completely textured in 3dsmax? Is there any solution? Can somebody help me please?


when you get helped.