JayK wrote: ↑Tue Feb 16, 2021 10:14 pm I've released a plugin to view models and animations from MGS4. This will allow you to view textured models without having to extract textures from their cache files, you can also view animations. To view animations you have to select 'Prompt for Motion Archive' in the tool menu. You can grab it here. https://github.com/Jayveer/MGS-MDN-Noesis/releases
It is worth reading the usage to see the various options. In particular if things aren't looking right you can choose 'Skip Normal Maps' in the options as there are material flags I haven't researched yet. As stage and slot files are linked the stage related slot files may require the DLZ and TXN files from their related stage files to be placed in their directory. In order to make sure you have the files extracted properly it's best to use the MGS4 extraction tool I made here here. https://github.com/Jayveer/Solideye/releases
EDIT: In a recent update I have added support for Metal Gear Arcade files and started implementing different material flags. I noticed a problem with Noesis when exporting an FBX file and having Multiple UVs. It creates a 'LayerElementMaterial' for each UV and only applies the material to the last one rather than all of them. There is something manual that can be done to resolve this. If you export with the -fbxascii flag, open the generated fbx file in a text editor of your choice, and then find and replace all instances of 'NoMappingInformation' with 'ByPolygon' and save it, then materials should resolve properly afterwards.
when trying to load or export some from the stage02/s02a85I folder the plugin crashes and keeps loading forever and makes noesis unresponsive


