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Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Sun Feb 14, 2021 8:50 am
by Rinaldi104
Happy Valentine Days to all of you
I hope everyone here get a chocolates
Recently i've been working to look any toaru index imaginary fest files with my phone unfortunately i've got a solution with using Bluestacks and rooted with bluestack tweakers.
Based the other post i've got game files inside data/data/com.square_enix.android_googleplay.index_if
I manage to get those files and try to opened with Asset Studio but it failed
Someone said that it is encrypted with simple 1-byte xor key
So the question is
Is there anyone know how to solve this encryption and also get a texture files from this games
https://drive.google.com/file/d/1-0oYZw ... p=drivesdk
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Sun Feb 14, 2021 3:49 pm
by andree
Rinaldi104 wrote: ↑Sun Feb 14, 2021 8:50 am
Happy Valentine Days to all of you
I hope everyone here get a chocolates
Recently i've been working to look any toaru index imaginary fest files with my phone unfortunately i've got a solution with using Bluestacks and rooted with bluestack tweakers.
Based the other post i've got game files inside data/data/com.square_enix.android_googleplay.index_if
I manage to get those files and try to opened with Asset Studio but it failed
Someone said that it is encrypted with simple 1-byte xor key
So the question is
Is there anyone know how to solve this encryption and also get a texture files from this games
https://drive.google.com/file/d/1-0oYZw ... p=drivesdk
viewtopic.php?f=16&t=21917&p=171399#p171411
There is a script made for this.
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Mon Feb 15, 2021 12:35 pm
by Rinaldi104
Thank you andree
You're life saver

Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Fri Feb 19, 2021 8:11 am
by zerotaku5123
Rinaldi104 wrote: ↑Mon Feb 15, 2021 12:35 pm
Thank you andree
You're life saver
did you manage to encrypt them?
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Sun Feb 21, 2021 7:35 pm
by Rinaldi104
Actually i got them already

Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Sat Feb 27, 2021 8:24 pm
by DarkSonic1
Rinaldi104 wrote: ↑Sun Feb 21, 2021 7:35 pm
Actually i got them already
all files? Most of my files have not been decrypted
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Fri Mar 05, 2021 6:13 am
by libaibaba
After a night of brain burning, I found that most of the files XOR to 0x100, and then loop. After further analysis, I guess that there are 1024 decryption schemes for the files, two of which are not encrypted or spam themselves (but you can delete them manually). They all have plaintext: unityfs, and one of the remaining 1022 is
viewtopic.php?f=16&t=21917&p=171560&hil ... st#p171560 Use only one byte encryption,I only manually decrypted a few keys, which are only useful for a few files. I also decrypted the "b20e38b5" in the root directory, and found the details that seem to be the decryption scheme? I don't know the code. So I'm not sure.Looking at the installation package, I found that the company has another game I am playing:Nier Re[in]carnation,I have reason to believe that Nier uses the same encryption method。(Please forgive my grammar, it comes from the translation engine)
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Fri Mar 05, 2021 6:14 am
by libaibaba
And this
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Fri Mar 05, 2021 11:42 am
by libaibaba
Hello, it's me. Again, I think I've found a certain rule. Look at this:
æ— æ ‡é¢˜.png
I listed the bytes of some files from 0x7 to 0xa. Guess what? xor.key Changed with it! And it's cyclical! Sorry about my explanatory power.. For example: file a, byte 0x7-0xa is 00537b43, its first XOR key is 47, and file B, byte 0x7-0xa is 537b4385 (do you see it? The XOR key 47 is the last! File C, byte of 0x7-0xa is 7b43859a > >....... Cycle!
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Sun Mar 07, 2021 6:47 am
by Rinaldi104
Actually not all the files that i've got there
It seems Decrypted somehow
Can't figure it out actually
My mind is blowing
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Sun Mar 07, 2021 7:12 am
by Rinaldi104
libaibaba wrote: ↑Fri Mar 05, 2021 11:42 am
Hello, it's me. Again, I think I've found a certain rule. Look at this:æ— æ ‡é¢˜.png I listed the bytes of some files from 0x7 to 0xa. Guess what? xor.key Changed with it! And it's cyclical! Sorry about my explanatory power.. For example: file a, byte 0x7-0xa is 00537b43, its first XOR key is 47, and file B, byte 0x7-0xa is 537b4385 (do you see it? The XOR key 47 is the last! File C, byte of 0x7-0xa is 7b43859a > >....... Cycle!
Hello libaibaba thank you for your hard work
It seems i can't understand about your explanation
What i can get is the xor key might be 47
I don't know it work as well to another files
But if your theory was right
We might be able to makes a script for those files
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Thu Mar 31, 2022 2:18 am
by tachiban
libaibaba wrote: ↑Fri Mar 05, 2021 6:13 am
After a night of brain burning, I found that most of the files XOR to 0x100, and then loop. After further analysis, I guess that there are 1024 decryption schemes for the files, two of which are not encrypted or spam themselves (but you can delete them manually). They all have plaintext: unityfs, and one of the remaining 1022 is
viewtopic.php?f=16&t=21917&p=171560&hil ... st#p171560 Use only one byte encryption,I only manually decrypted a few keys, which are only useful for a few files. I also decrypted the "b20e38b5" in the root directory, and found the details that seem to be the decryption scheme? I don't know the code. So I'm not sure.Looking at the installation package, I found that the company has another game I am playing:Nier Re[in]carnation,I have reason to believe that Nier uses the same encryption method。(Please forgive my grammar, it comes from the translation engine)
Can Nier re [in] carnation be unpacked?
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Tue May 10, 2022 6:56 am
by zerotaku5123
libaibaba wrote: ↑Fri Mar 05, 2021 6:13 am
After a night of brain burning, I found that most of the files XOR to 0x100, and then loop. After further analysis, I guess that there are 1024 decryption schemes for the files, two of which are not encrypted or spam themselves (but you can delete them manually). They all have plaintext: unityfs, and one of the remaining 1022 is
viewtopic.php?f=16&t=21917&p=171560&hil ... st#p171560 Use only one byte encryption,I only manually decrypted a few keys, which are only useful for a few files. I also decrypted the "b20e38b5" in the root directory, and found the details that seem to be the decryption scheme? I don't know the code. So I'm not sure.Looking at the installation package, I found that the company has another game I am playing:Nier Re[in]carnation,I have reason to believe that Nier uses the same encryption method。(Please forgive my grammar, it comes from the translation engine)
I really didn't understand anything I read, it burned my brain
![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
, and I hope someday they will share the updated scrip for this game.
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Fri May 27, 2022 9:52 pm
by GDL
tachiban wrote: ↑Thu Mar 31, 2022 2:18 am
libaibaba wrote: ↑Fri Mar 05, 2021 6:13 am
After a night of brain burning, I found that most of the files XOR to 0x100, and then loop. After further analysis, I guess that there are 1024 decryption schemes for the files, two of which are not encrypted or spam themselves (but you can delete them manually). They all have plaintext: unityfs, and one of the remaining 1022 is
viewtopic.php?f=16&t=21917&p=171560&hil ... st#p171560 Use only one byte encryption,I only manually decrypted a few keys, which are only useful for a few files. I also decrypted the "b20e38b5" in the root directory, and found the details that seem to be the decryption scheme? I don't know the code. So I'm not sure.Looking at the installation package, I found that the company has another game I am playing:Nier Re[in]carnation,I have reason to believe that Nier uses the same encryption method。(Please forgive my grammar, it comes from the translation engine)
Can Nier re [in] carnation be unpacked?
Looks like it can be with this tool:
https://github.com/190nm/rein-kuro
Re: Toaru Majutsu no Index: Imaginary Fest mesh files and Textures
Posted: Sun Jun 05, 2022 2:07 pm
by tachiban
GDL wrote: ↑Fri May 27, 2022 9:52 pm
tachiban wrote: ↑Thu Mar 31, 2022 2:18 am
libaibaba wrote: ↑Fri Mar 05, 2021 6:13 am
After a night of brain burning, I found that most of the files XOR to 0x100, and then loop. After further analysis, I guess that there are 1024 decryption schemes for the files, two of which are not encrypted or spam themselves (but you can delete them manually). They all have plaintext: unityfs, and one of the remaining 1022 is
viewtopic.php?f=16&t=21917&p=171560&hil ... st#p171560 Use only one byte encryption,I only manually decrypted a few keys, which are only useful for a few files. I also decrypted the "b20e38b5" in the root directory, and found the details that seem to be the decryption scheme? I don't know the code. So I'm not sure.Looking at the installation package, I found that the company has another game I am playing:Nier Re[in]carnation,I have reason to believe that Nier uses the same encryption method。(Please forgive my grammar, it comes from the translation engine)
Can Nier re [in] carnation be unpacked?
Looks like it can be with this tool:
https://github.com/190nm/rein-kuro
What should I do? I have extracted the game files from my mobile phone. But I don't know how to use this tool.