[Switch]Monster Hunter Rise Demo PAK file

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cbasic
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[Switch]Monster Hunter Rise Demo PAK file

Post by cbasic » Mon Feb 01, 2021 6:55 am

Monster Hunter Rise uses RE Engine and there is a huge re_chunk_000.pak packing all its assets. It can be unpacked with existing RE2/3 and DMC5 unpacking tools but there is no file list. Is any one interested in extract file names? Or any suggestions on it?

Shiroleinchen
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by Shiroleinchen » Fri Apr 16, 2021 11:19 pm

Hello,
I can only offer this list (i manually put to gether the 31 entries)
At this point i dont have a automatic way on getting those paths and i dont know if i can (semi) automate this.. i dont have any experience with writing hooks etc.
https://drive.google.com/file/d/1W7brjx ... sp=sharing

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09williamsad
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by 09williamsad » Sat Apr 17, 2021 9:36 am

Shiroleinchen wrote:
Fri Apr 16, 2021 11:19 pm
Hello,
I can only offer this list (i manually put to gether the 31 entries)
At this point i dont have a automatic way on getting those paths and i dont know if i can (semi) automate this.. i dont have any experience with writing hooks etc.
https://drive.google.com/file/d/1W7brjx ... sp=sharing
How did you get those entries manually?
Regarding hooks, MHR uses the Re2 remake engine so the re2hook would be used, but that assumes windows and an exe, not a switch.
My asset archive of models, audio, animations etc https://tinyurl.com/09williamsadLinks

Shiroleinchen
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by Shiroleinchen » Sat Apr 17, 2021 12:34 pm

09williamsad wrote:
Sat Apr 17, 2021 9:36 am
Shiroleinchen wrote:
Fri Apr 16, 2021 11:19 pm
Hello,
I can only offer this list (i manually put to gether the 31 entries)
At this point i dont have a automatic way on getting those paths and i dont know if i can (semi) automate this.. i dont have any experience with writing hooks etc.
https://drive.google.com/file/d/1W7brjx ... sp=sharing
How did you get those entries manually?
Regarding hooks, MHR uses the Re2 remake engine so the re2hook would be used, but that assumes windows and an exe, not a switch.
I got those entries by using Ryujinx (an Switch Emulator similar to yuzu) I started MHR on Ryujinx and searched with Cheat Engine for the String "rom:/".

As Scan Result you get some Adresses of the strings that are currently saved in Memory. If you inspect that Memory Region you see the whole string eg. "rom:/natives/NSW/streaming/Sound/Wwise/bgm_special01_ev_str.pck.3.NSW"

i you get rid of "rom:/" from the string and convert it into murmur3 hash. The Hash you get Should match some of the file hashes from the rechunk.pak

But for my PC when i emulate MHR with Ryujinx it lags so *** much. The highest FPS i got was ~20-30.

If you need a more precise Instructions (with images and stuff) how i did it manually hit me up. Then i post a more detailed one when i have some time to spare.

And i also Tried the rehook but every time i injected it the emulator froze and crashed afterwards

bootyflute
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by bootyflute » Sat Apr 17, 2021 8:23 pm

Shiroleinchen wrote:
Sat Apr 17, 2021 12:34 pm
09williamsad wrote:
Sat Apr 17, 2021 9:36 am
Shiroleinchen wrote:
Fri Apr 16, 2021 11:19 pm
Hello,
I can only offer this list (i manually put to gether the 31 entries)
At this point i dont have a automatic way on getting those paths and i dont know if i can (semi) automate this.. i dont have any experience with writing hooks etc.
https://drive.google.com/file/d/1W7brjx ... sp=sharing
How did you get those entries manually?
Regarding hooks, MHR uses the Re2 remake engine so the re2hook would be used, but that assumes windows and an exe, not a switch.
I got those entries by using Ryujinx (an Switch Emulator similar to yuzu) I started MHR on Ryujinx and searched with Cheat Engine for the String "rom:/".

As Scan Result you get some Adresses of the strings that are currently saved in Memory. If you inspect that Memory Region you see the whole string eg. "rom:/natives/NSW/streaming/Sound/Wwise/bgm_special01_ev_str.pck.3.NSW"

i you get rid of "rom:/" from the string and convert it into murmur3 hash. The Hash you get Should match some of the file hashes from the rechunk.pak

But for my PC when i emulate MHR with Ryujinx it lags so *** much. The highest FPS i got was ~20-30.

If you need a more precise Instructions (with images and stuff) how i did it manually hit me up. Then i post a more detailed one when i have some time to spare.

And i also Tried the rehook but every time i injected it the emulator froze and crashed afterwards
If you make any progress with any sort of automation to this I will be willing to try and get the filelist, I can emulate it pretty well and would be more than willing to help!

Shiroleinchen
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Posts: 17
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by Shiroleinchen » Sat Apr 17, 2021 8:46 pm

bootyflute wrote:
Sat Apr 17, 2021 8:23 pm
Shiroleinchen wrote:
Sat Apr 17, 2021 12:34 pm
09williamsad wrote:
Sat Apr 17, 2021 9:36 am


How did you get those entries manually?
Regarding hooks, MHR uses the Re2 remake engine so the re2hook would be used, but that assumes windows and an exe, not a switch.
I got those entries by using Ryujinx (an Switch Emulator similar to yuzu) I started MHR on Ryujinx and searched with Cheat Engine for the String "rom:/".

As Scan Result you get some Adresses of the strings that are currently saved in Memory. If you inspect that Memory Region you see the whole string eg. "rom:/natives/NSW/streaming/Sound/Wwise/bgm_special01_ev_str.pck.3.NSW"

i you get rid of "rom:/" from the string and convert it into murmur3 hash. The Hash you get Should match some of the file hashes from the rechunk.pak

But for my PC when i emulate MHR with Ryujinx it lags so *** much. The highest FPS i got was ~20-30.

If you need a more precise Instructions (with images and stuff) how i did it manually hit me up. Then i post a more detailed one when i have some time to spare.

And i also Tried the rehook but every time i injected it the emulator froze and crashed afterwards
If you make any progress with any sort of automation to this I will be willing to try and get the filelist, I can emulate it pretty well and would be more than willing to help!
What are your PC Specs if i can ask? Or what did you do that you can emulate it pretty well? That would help me to get this properly up and running for testing and also emulate other titles as well.

bootyflute
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Posts: 6
Joined: Wed Feb 24, 2021 2:28 am

Re: [Switch]Monster Hunter Rise Demo PAK file

Post by bootyflute » Sat Apr 17, 2021 11:24 pm

Shiroleinchen wrote:
Sat Apr 17, 2021 8:46 pm
bootyflute wrote:
Sat Apr 17, 2021 8:23 pm
Shiroleinchen wrote:
Sat Apr 17, 2021 12:34 pm


I got those entries by using Ryujinx (an Switch Emulator similar to yuzu) I started MHR on Ryujinx and searched with Cheat Engine for the String "rom:/".

As Scan Result you get some Adresses of the strings that are currently saved in Memory. If you inspect that Memory Region you see the whole string eg. "rom:/natives/NSW/streaming/Sound/Wwise/bgm_special01_ev_str.pck.3.NSW"

i you get rid of "rom:/" from the string and convert it into murmur3 hash. The Hash you get Should match some of the file hashes from the rechunk.pak

But for my PC when i emulate MHR with Ryujinx it lags so *** much. The highest FPS i got was ~20-30.

If you need a more precise Instructions (with images and stuff) how i did it manually hit me up. Then i post a more detailed one when i have some time to spare.

And i also Tried the rehook but every time i injected it the emulator froze and crashed afterwards
If you make any progress with any sort of automation to this I will be willing to try and get the filelist, I can emulate it pretty well and would be more than willing to help!
What are your PC Specs if i can ask? Or what did you do that you can emulate it pretty well? That would help me to get this properly up and running for testing and also emulate other titles as well.
I recently built a new computer so I got a Ryzen 3900x, and a 3060, 16gb of ram, and a 500gb ssd.
For settings in Ryujinx the only thing I changed was expand DRAM to 6gb, but not sure it really makes a difference. I loaded up cheat engine and could find a max of about 12 or so when searching "rom:/" and it was all mostly audio files.

Thing is I can't get it to run in Yuzu though, which I was hoping to get running but I'm mostly after 3d models from the files.

Shiroleinchen
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by Shiroleinchen » Sun Apr 18, 2021 4:34 pm

bootyflute wrote:
Sat Apr 17, 2021 11:24 pm
Shiroleinchen wrote:
Sat Apr 17, 2021 8:46 pm
bootyflute wrote:
Sat Apr 17, 2021 8:23 pm


If you make any progress with any sort of automation to this I will be willing to try and get the filelist, I can emulate it pretty well and would be more than willing to help!
What are your PC Specs if i can ask? Or what did you do that you can emulate it pretty well? That would help me to get this properly up and running for testing and also emulate other titles as well.
I recently built a new computer so I got a Ryzen 3900x, and a 3060, 16gb of ram, and a 500gb ssd.
For settings in Ryujinx the only thing I changed was expand DRAM to 6gb, but not sure it really makes a difference. I loaded up cheat engine and could find a max of about 12 or so when searching "rom:/" and it was all mostly audio files.

Thing is I can't get it to run in Yuzu though, which I was hoping to get running but I'm mostly after 3d models from the files.
I have also set this setting to expand DRAM to 6gb. I have a Ryzen 5 3600 and a Nvidia RTX 2070 Super but its doesnt nearly in the range around ~30 fps which is sad :( . And i hope our 3060 isnt the reason that it runs for you pretty well but for me its a lag fiesta.

And for yuzu i also can't get it even to start on yuzu.

And i also noticed it that strings are mostly wwise that cheat engine shows but i look if find a better way to get those without spending to much CPU/RAM when searching for those.

bootyflute
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Posts: 6
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by bootyflute » Mon Apr 19, 2021 3:50 am

Shiroleinchen wrote:
Sun Apr 18, 2021 4:34 pm
bootyflute wrote:
Sat Apr 17, 2021 11:24 pm
Shiroleinchen wrote:
Sat Apr 17, 2021 8:46 pm


What are your PC Specs if i can ask? Or what did you do that you can emulate it pretty well? That would help me to get this properly up and running for testing and also emulate other titles as well.
I recently built a new computer so I got a Ryzen 3900x, and a 3060, 16gb of ram, and a 500gb ssd.
For settings in Ryujinx the only thing I changed was expand DRAM to 6gb, but not sure it really makes a difference. I loaded up cheat engine and could find a max of about 12 or so when searching "rom:/" and it was all mostly audio files.

Thing is I can't get it to run in Yuzu though, which I was hoping to get running but I'm mostly after 3d models from the files.
I have also set this setting to expand DRAM to 6gb. I have a Ryzen 5 3600 and a Nvidia RTX 2070 Super but its doesnt nearly in the range around ~30 fps which is sad :( . And i hope our 3060 isnt the reason that it runs for you pretty well but for me its a lag fiesta.

And for yuzu i also can't get it even to start on yuzu.

And i also noticed it that strings are mostly wwise that cheat engine shows but i look if find a better way to get those without spending to much CPU/RAM when searching for those.
Id think it should run nearly identical but that is weird you can't get the fps to be higher, id say that if I had all the shaders cached the game would run nearly perfect for me but I also have only run around the level a few times and haven't tried to really fight anything much.

For yuzu the best I could get is getting the game to load up until the intro cutscene/menu.

If you get anywhere with this I will still totally do my best to help, best I could do was dump all the files and view them with a hex editor to get some names of certain meshes I was looking at but of course there's no file structure info in them really.

bootyflute
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Posts: 6
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by bootyflute » Sat May 01, 2021 10:29 pm

Shiroleinchen wrote:
Sun Apr 18, 2021 4:34 pm
bootyflute wrote:
Sat Apr 17, 2021 11:24 pm
Shiroleinchen wrote:
Sat Apr 17, 2021 8:46 pm


What are your PC Specs if i can ask? Or what did you do that you can emulate it pretty well? That would help me to get this properly up and running for testing and also emulate other titles as well.
I recently built a new computer so I got a Ryzen 3900x, and a 3060, 16gb of ram, and a 500gb ssd.
For settings in Ryujinx the only thing I changed was expand DRAM to 6gb, but not sure it really makes a difference. I loaded up cheat engine and could find a max of about 12 or so when searching "rom:/" and it was all mostly audio files.

Thing is I can't get it to run in Yuzu though, which I was hoping to get running but I'm mostly after 3d models from the files.
I have also set this setting to expand DRAM to 6gb. I have a Ryzen 5 3600 and a Nvidia RTX 2070 Super but its doesnt nearly in the range around ~30 fps which is sad :( . And i hope our 3060 isnt the reason that it runs for you pretty well but for me its a lag fiesta.

And for yuzu i also can't get it even to start on yuzu.

And i also noticed it that strings are mostly wwise that cheat engine shows but i look if find a better way to get those without spending to much CPU/RAM when searching for those.
https://github.com/mhvuze/MonsterHunter ... Game-Files
:)

Shiroleinchen
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by Shiroleinchen » Sat May 01, 2021 10:52 pm

bootyflute wrote:
Sat May 01, 2021 10:29 pm
Shiroleinchen wrote:
Sun Apr 18, 2021 4:34 pm
bootyflute wrote:
Sat Apr 17, 2021 11:24 pm


I recently built a new computer so I got a Ryzen 3900x, and a 3060, 16gb of ram, and a 500gb ssd.
For settings in Ryujinx the only thing I changed was expand DRAM to 6gb, but not sure it really makes a difference. I loaded up cheat engine and could find a max of about 12 or so when searching "rom:/" and it was all mostly audio files.

Thing is I can't get it to run in Yuzu though, which I was hoping to get running but I'm mostly after 3d models from the files.
I have also set this setting to expand DRAM to 6gb. I have a Ryzen 5 3600 and a Nvidia RTX 2070 Super but its doesnt nearly in the range around ~30 fps which is sad :( . And i hope our 3060 isnt the reason that it runs for you pretty well but for me its a lag fiesta.

And for yuzu i also can't get it even to start on yuzu.

And i also noticed it that strings are mostly wwise that cheat engine shows but i look if find a better way to get those without spending to much CPU/RAM when searching for those.
https://github.com/mhvuze/MonsterHunter ... Game-Files
:)
Oh cool the created a MHRise.lst but i wonder how they did this (just out of curiosity)
And Thank your for Shareing it wiht with me!

bootyflute
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by bootyflute » Sun May 02, 2021 12:22 am

Shiroleinchen wrote:
Sat May 01, 2021 10:52 pm
bootyflute wrote:
Sat May 01, 2021 10:29 pm
Shiroleinchen wrote:
Sun Apr 18, 2021 4:34 pm


I have also set this setting to expand DRAM to 6gb. I have a Ryzen 5 3600 and a Nvidia RTX 2070 Super but its doesnt nearly in the range around ~30 fps which is sad :( . And i hope our 3060 isnt the reason that it runs for you pretty well but for me its a lag fiesta.

And for yuzu i also can't get it even to start on yuzu.

And i also noticed it that strings are mostly wwise that cheat engine shows but i look if find a better way to get those without spending to much CPU/RAM when searching for those.
https://github.com/mhvuze/MonsterHunter ... Game-Files
:)
Oh cool the created a MHRise.lst but i wonder how they did this (just out of curiosity)
And Thank your for Shareing it wiht with me!
I'm not sure how they got it, I might have to do a little digging to figure that out. And you're very welcome! I was searching around today to see if anyone has gotten it and had no luck, but searched github for monster hunter rise (as I do with random games to see what projects people have for them) and saw there was some utilities just for rise! :)

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09williamsad
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Re: [Switch]Monster Hunter Rise Demo PAK file

Post by 09williamsad » Wed May 26, 2021 7:13 am

A file list has been made https://github.com/mhvuze/MonsterHunter ... Game-Files
Texture conversion https://github.com/AsteriskAmpersand/MHR_Tex_Chopper
Model conversion https://residentevilmodding.boards.net/ ... mesh-files

Models converted to FBX and audio converted to OGG is now in my archive: https://tinyurl.com/09williamsadLinks
My asset archive of models, audio, animations etc https://tinyurl.com/09williamsadLinks

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