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FIFA files extracting

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Bigchillghost
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FIFA 20 fbmod unpacker + mesh/texture importer

Post by Bigchillghost »

Just in case someone needs it. A bms script for unpacking fbmod archives from FIFA20, and a Noesis script for importing extracted mesh (*.f20m) and texture (*.f20t) files.
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Last edited by Bigchillghost on Fri Aug 14, 2020 4:32 pm, edited 2 times in total.
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by DmitryFM »

Doesn't work on most of tested files (Unsupported compression: type 0x0000000d).
Can you please add skinning (blendindices/blendweights)?
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by Bigchillghost »

DmitryFM wrote: Sun Jul 12, 2020 1:03 pm Doesn't work on most of tested files (Unsupported compression: type 0x0000000d).
Well. it's based on the couple of samples from this thread.
viewtopic.php?f=18&t=21570

You should probably provide some samples of that specific error meaasge.
There's no guarantee that it'll work with everything though.
DmitryFM wrote: Sun Jul 12, 2020 1:03 pm Can you please add skinning (blendindices/blendweights)?
This is just a quick patch of an old script of mine and there won't be any further supports other than existing features.
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by greenlemonade1 »

Bigchillghost wrote: Sun Jul 12, 2020 5:31 am Just in case someone needs it. A bms script for unpacking fbmod archives from FIFA20, and a Noesis script for importing extracted mesh (*.f20m) and texture (*.f20t) files.
Here are two more samples, that I have error with, the first is posted in the texture section :(
https://www.mediafire.com/file/98qv2wck ... s.rar/file
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by Bigchillghost »

greenlemonade1 wrote: Sun Jul 12, 2020 8:36 pm Here are two more samples, that I have error with
Scripts updated at the main post. Added support for more pixel formats to the Noesis script.
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by greenlemonade1 »

Bigchillghost wrote: Mon Jul 13, 2020 9:36 am
greenlemonade1 wrote: Sun Jul 12, 2020 8:36 pm Here are two more samples, that I have error with
Scripts updated at the main post. Added support for more pixel formats to the Noesis script.
I extract without any problems, but when I tried to convert .fbx or obj to rx3 I ran into problems, and don't happen before, and I see in noesis that head_mat and eyes mat can't be read. Here is mega link, with the textures that can't be seen in noesis:
https://mega.nz/file/orJR0aCT#1CRLbrRjf ... Oqbf4Bf5bc
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by Bigchillghost »

greenlemonade1 wrote: Tue Jul 14, 2020 9:03 am but when I tried to convert .fbx or obj to rx3 I ran into problems, and don't happen before, and I see in noesis that head_mat and eyes mat can't be read.
That's because the script does NOT parse any material info. And as far as I can remember, there's no texture binding info in the mesh reference files (*.f20m). Also what you were asking was to export the models, which's exactly what the script does, nothing more, nothing less.
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by greenlemonade1 »

Bigchillghost wrote: Tue Jul 14, 2020 4:48 pm
greenlemonade1 wrote: Tue Jul 14, 2020 9:03 am but when I tried to convert .fbx or obj to rx3 I ran into problems, and don't happen before, and I see in noesis that head_mat and eyes mat can't be read.
That's because the script does NOT parse any material info. And as far as I can remember, there's no texture binding info in the mesh reference files (*.f20m). Also what you were asking was to export the models, which's exactly what the script does, nothing more, nothing less.
I hope you doing well, I got this bug when I tried to see mesh with noesis. Here is the sample, take care. mate :D
https://www.mediafire.com/file/ktdd1d9q ... fbmod/file
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by DmitryFM »

FIFA 20 models use 8 bones per vertex, is it possible to reflect this in noesis?
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by Bigchillghost »

DmitryFM wrote: Wed Aug 12, 2020 10:34 pm FIFA 20 models use 8 bones per vertex, is it possible to reflect this in noesis?
I don't see why not.
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by Bigchillghost »

greenlemonade1 wrote: Wed Aug 05, 2020 6:09 pmI got this bug when I tried to see mesh with noesis.
Updated BMS and Noesis scripts.
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by Mewv »

I tried using this script on BF2 because it also uses fbmod, and it partially works.
But, it errors out with this
"Last script line before the error or that produced the error: 62 goto entryOffset MEMORY_FILE2"
Would you consider modifying this script to work for BF2?
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by gep55 »

Many Thanks for a great tool :)

I'm having problems extracting a .fmod file and I was wondering if I could upload a sample here?

Cheers :)
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by greenlemonade1 »

Bigchillghost wrote: Fri Aug 14, 2020 4:38 pm
greenlemonade1 wrote: Wed Aug 05, 2020 6:09 pmI got this bug when I tried to see mesh with noesis.
Updated BMS and Noesis scripts.
Mate, I hope you are doing well during this tough times with corona virus. I wanna ask you why isn't skeleton or skinning data in the model, can those parts be apply in updated version, maybe. Here is the sample and Happy New Year to you and your family:
https://www.mediafire.com/file/ump1nm0h ... o.rar/file
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Re: FIFA 20 fbmod unpacker + mesh/texture importer

Post by Makoto »

Is this for the ps4 ver? I donwloaded it and couldn't really find any file to run the bms on, i don't understand where are the players stored
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