Been trying to extract some specific models from Dead Rising 4, more specifically, the Amaterasu costume that comes with the Capcom Heroes mode so I could have some characters of mine wear it. I already have the textures, I just need the model itself. I had the most success with Ninja Ripper up until i went to view the models in Noesis, where I found out that the UV maps were messed up. There is a 3DS max plugin for importing the game's .mdl files, but I dont use 3ds max (I use Blender FYI), and I dont feel like searching for a compatible version of 3ds max right now all for one model, because apparently it only works with 3ds 2009 - 2014. There's also some modding tools for the game somebody made that can extract models, but instructions for using them are non-existent and I'm stuck not knowing how to use them.
So yeah, at this point IDK what to do. Maybe somebody can convert the model for me? I have the .mdl file itself here. I'll also link the 3ds max plugin.
https://drive.google.com/file/d/1FonJ47 ... sp=sharing
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Dead Rising 4 models
- DKDave
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Re: Dead Rising 4 models
You can use Model Researcher if you just want to export an .obj file, with these settings for vertices, faces and UVs:


I'm not sure if there are other meshes in that file or not ...


I'm not sure if there are other meshes in that file or not ...
I see a vision rising, dreary, Fading in as children play twilight games, In the town called Ordinary, An eye of light reveals a gateway to doomsday
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CEEJAY1214
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Re: Dead Rising 4 models
Thanks man, I really appreciate the help. I've got the model imported into Blender with proper UVs and textures. Now I just need to get the rest of the models obviously, but I can do that myself.
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CEEJAY1214
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Re: Dead Rising 4 models
I just realized that the costume was in a few seperate meshes. I uploaded the rest of them to google drive.
https://drive.google.com/drive/folders/ ... sp=sharing
