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Some problem with normals or backface culling

Posted: Thu Dec 31, 2020 8:26 pm
by Ezzio100
Hello, i have a problem with a model i ripped from the game sengoku basara 4. the probleim is this missin vertices all over the model, it works in normal view and rendering, but when im going to use it in a game it looks like the one in the third pic. is there any way to fix this? flipping normals doesnt help.

this is how it looks normally: https://imgur.com/a/HwLNGD5

this is how it looks when rendered: https://imgur.com/a/nU6hK4P

and this is the big problem: https://imgur.com/a/WbSc6dX

Re: Some problem with normals or backface culling

Posted: Sun Jan 03, 2021 12:42 pm
by PredatorCZ
SB4 is a PS3 title afaik. They use some weird flips for faces.
You can fix that, by flipping/inverting face itself. Or by checking '2-sided' in material properties.