Some problem with normals or backface culling
Posted: Thu Dec 31, 2020 8:26 pm
Hello, i have a problem with a model i ripped from the game sengoku basara 4. the probleim is this missin vertices all over the model, it works in normal view and rendering, but when im going to use it in a game it looks like the one in the third pic. is there any way to fix this? flipping normals doesnt help.
this is how it looks normally: https://imgur.com/a/HwLNGD5
this is how it looks when rendered: https://imgur.com/a/nU6hK4P
and this is the big problem: https://imgur.com/a/WbSc6dX
this is how it looks normally: https://imgur.com/a/HwLNGD5
this is how it looks when rendered: https://imgur.com/a/nU6hK4P
and this is the big problem: https://imgur.com/a/WbSc6dX