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Re: Cyberpunk 2077 Noesis script
Posted: Tue Apr 06, 2021 12:55 am
by alphaZ
Hayte wrote: ↑Sat Mar 06, 2021 5:34 pm
Any insight as to what could be causing this?
There was an issue with saving the normals that I only just fixed today. They should be working correctly now, though. Check my original post to see some of the things that were updated
Re: Cyberpunk 2077 Noesis script
Posted: Sat Jul 03, 2021 4:22 am
by uncalquera
Hi there!
New here, so hello everyone

First off, many thanks for the great tools you people are develping, awesome work

I've been extracting the base models for the player, so far I've been able to extract the geometries for the head, eyes and body pretty much succesfully, the one problem I'm having is with the normal maps, I'm trying to use them in Maya and while the meshes work correctly, as do the Diffuse map, the normal map seems to be missing the blue channel, resulting in yellow-scale normal map, any ideas on what might be the problem there?
Re: Cyberpunk 2077 Noesis script
Posted: Sun Jul 04, 2021 2:36 am
by uncalquera
Hi again,
So it seems there was no problem with the normal maps, they just don't have a blue channel. So my problem now is with exporting morphtargets, I tried exporting one and the resulting .fbx didn't have any morph nodes (blend shapes in Maya), any idea how can I export those to be used in a 3D software like maya, 3DS or Blender?
*edit*
So I managed to export the actual morph target node but the function seems to be currently broken (confirmed by the annotations in the script

) so it seems I've hit a wall here, not sure if there's any newer version of the script that solves this problem that i couldn't find?
Re: Cyberpunk 2077 Noesis script
Posted: Sun Jul 04, 2021 3:05 am
by dimis9138
uncalquera wrote: ↑Sun Jul 04, 2021 2:36 am
Hi again,
So it seems there was no problem with the normal maps, they just don't have a blue channel. So my problem now is with exporting morphtargets, I tried exporting one and the resulting .fbx didn't have any morph nodes (blend shapes in Maya), any idea how can I export those to be used in a 3D software like maya, 3DS or Blender?
*edit*
So I managed to export the actual morph target node but the function seems to be currently broken (confirmed by the annotations in the script

) so it seems I've hit a wall here, not sure if there's any newer version of the script that solves this problem that i couldn't find?
Loomy has written instructions on how to do this on the cyberpunk modding discord.
Re: Cyberpunk 2077 Noesis script
Posted: Sun Jul 04, 2021 1:07 pm
by uncalquera
dimis9138 wrote: ↑Sun Jul 04, 2021 3:05 am
uncalquera wrote: ↑Sun Jul 04, 2021 2:36 am
Hi again,
So it seems there was no problem with the normal maps, they just don't have a blue channel. So my problem now is with exporting morphtargets, I tried exporting one and the resulting .fbx didn't have any morph nodes (blend shapes in Maya), any idea how can I export those to be used in a 3D software like maya, 3DS or Blender?
*edit*
So I managed to export the actual morph target node but the function seems to be currently broken (confirmed by the annotations in the script

) so it seems I've hit a wall here, not sure if there's any newer version of the script that solves this problem that i couldn't find?
Loomy has written instructions on how to do this on the cyberpunk modding discord.
Hey, thanks for the answer, can't seem to find the instructions you talk about in the discord (not very familiar with it

) can you direct me a bit on where to search there? thanks a lot

Re: Cyberpunk 2077 Noesis script
Posted: Tue Jul 27, 2021 8:48 pm
by Persona69
Hi does anyone knows where I can find the textures of the weapons?
So far I only have the normal map \basegame_4_gamedata\base\weapons\firearms\handgun\arasaka_tamayura\entities\meshes\textures\tpp\w_handgun__arasaka_tamayura__base1_01_n01.dds
Thanks
Re: Cyberpunk 2077 Noesis script
Posted: Wed Sep 01, 2021 2:26 pm
by samboychips
Can someone here possibly post what version of the game and what version of CP77Tools they're using to extract the meshes from this? I've tried various different versions with different results.
So far I've been able to get a handful out by uncooking then unbundling basegame_4_gamedata and basegame_3_nightcity, but I'm still getting meshes with missing buffers and in some cases, meshes missing entirely.
Re: Cyberpunk 2077 Noesis script
Posted: Fri Sep 03, 2021 3:55 pm
by nightwolf1982
Some characters are made up of several different meshes, scattered throughout the archives; they don't have individual meshes. It takes a bit of digging into the appearance and cookedappearance files to figure out which meshes and where they're located.
Current version of CP2077 is 1.3, CP2077Tools is 1.5
You may need to use the --forcebuffers command when uncooking to get buffers.
Re: Cyberpunk 2077 Noesis script
Posted: Sat Sep 04, 2021 10:59 pm
by samboychips
Thanks so much for that, dude!
Re: Cyberpunk 2077 Noesis script
Posted: Mon Mar 20, 2023 12:55 pm
by muqingxuan1
Thanks and I was wondering if there was a way to get the animation.