How to extract the model and maintain the posture in the game?

Post questions about game models here, or help out others!
Post Reply
User avatar
bsaka2
ultra-n00b
Posts: 6
Joined: Wed Oct 21, 2020 7:47 am
Has thanked: 1 time

How to extract the model and maintain the posture in the game?

Post by bsaka2 » Sat Nov 21, 2020 2:26 am

Hello everyone

NinjaRipper is T-POSE, I don’t want T-POSE

User avatar
Assasinge
veteran
Posts: 159
Joined: Fri Feb 02, 2018 9:24 pm
Has thanked: 2 times
Been thanked: 4 times

Re: How to extract the model and maintain the posture in the game?

Post by Assasinge » Sat Nov 21, 2020 5:15 pm

Wow, first time I've heard of someone complaining about not wanting a Tpose lol. Well your best bet in that case is to use 3d Ripper DX, but it only works on 32 bit applications and you need a 3ds max 2009-2010 and the plugin for it that comes with it to import a proper scale of the scene rip.

User avatar
bsaka2
ultra-n00b
Posts: 6
Joined: Wed Oct 21, 2020 7:47 am
Has thanked: 1 time

Re: How to extract the model and maintain the posture in the game?

Post by bsaka2 » Sun Nov 22, 2020 4:50 pm

Assasinge wrote:
Sat Nov 21, 2020 5:15 pm
Wow, first time I've heard of someone complaining about not wanting a Tpose lol. Well your best bet in that case is to use 3d Ripper DX, but it only works on 32 bit applications and you need a 3ds max 2009-2010 and the plugin for it that comes with it to import a proper scale of the scene rip.
Thank you, I found that 3DRipperDX does not seem to be able to intercept DirectX 11 (or later) :angel: what a pity

I want to intercept a certain action of the character in the game, and I can pause it in the game. Tpose is very troublesome even if there are bones to pose

User avatar
bsaka2
ultra-n00b
Posts: 6
Joined: Wed Oct 21, 2020 7:47 am
Has thanked: 1 time

Re: How to extract the model and maintain the posture in the game?

Post by bsaka2 » Tue Dec 01, 2020 7:42 am

thank you all :)

Post Reply