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Honey Select 2

Post questions about game models here, or help out others!
Onetimeposter
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Re: Honey Select 2

Post by Onetimeposter »

Just an fyi since I came across this: I am going to be removing the Grey's Mesh Exporter rehost from the KK-Blender-Shader repository probably within the next month or two, so you might want to use the permalink or grab it directly off of the illusion soft discord from Grey:
https://github.com/FlailingFog/KK-Blend ... 201.5.5.7z
X3D wrote: Fri Dec 10, 2021 5:16 pm Example:
If you used the head morph tag to close the eyes by 50%, you would also need to adjust the morph tags on other mesh objects connected to that area by 50% too, like eyelashes, eyebrows etc., so if you opened the mouth you would also have to move the teeth and tongue separately.
Again, it depends which 3D software you learn, maybe other programs have a basic option to link morph tags with a click of a button?
In blender this can be done with drivers that link the morph values. There's also scripting functions that can merge the morphs together automatically. C4D probably has something similar for automation.
Here's an example of a short script that automatically merges the morphs for Koikatsu models (these are similar to honey select morphs): https://github.com/FlailingFog/KK-Blend ... #L277-L398
X3D
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Re: Honey Select 2

Post by X3D »

Thankyou Onetimeposter for the information.
kskui008
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Re: Honey Select 2

Post by kskui008 »

X3D wrote: Wed Nov 25, 2020 12:03 pm Honey Select 2: Part 2 - Eye+Face Textures

Tools - Gimp https://www.gimp.org

Run Gimp: Attached templates for eye & face

https://drive.google.com/file/d/1nJXPYj ... sp=sharing

Above file will make it much easier to swap eye designs\colours makeup, brows & lips for the face

IMPORTANT: Adding colour to the layers e.g eyeshadow - Colors\Map\Color Exchange - Use Pick Color then choose color to replace
This feature within Gimp is also excellent for changing the colours of any texture by adjusting the RGB Threshold to get the look you require.

When swapping eye textures: As mentioned in a previous post omitting the RGB Blue layer
1. Open 2 copies of the eye texture
2. Colors\Components\Extract Component\ Choose RGB Red for one copy RGB Green for another
3. Colors\Color to Alpha - Select the black and the alpha is created
4. Copy & Paste in place RGB Red + Green into the eye template
5. Colour the RGB Red layer using Colors\Map\Color Exchange
Great, but I would like to ask, can the texture of the eyes be repaired by PS? I don't understand how Gimp works, sorry for my bad English。。。
Also, I didn't get the correct diffuse textures with SB3Utility, body and face textures I'll get with Ninjaripper. But anyway trying to get the texture for it is an amazing job, thanks for your work here。
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