My Hero One Justice 2 (kirishima Model) bones problem

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souleaterLC
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My Hero One Justice 2 (kirishima Model) bones problem

Post by souleaterLC » Thu Nov 12, 2020 1:31 am

ok, this is my first rip and i tried to use it on 3ds max and blender, when i use it the model moves really weird like the arms and the legs i mean its like the twist bones but it doesnt move natural Image Image

Takato Matsukj
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Re: My Hero One Justice 2 (kirishima Model) bones problem

Post by Takato Matsukj » Fri Nov 13, 2020 6:02 am

Hi if you're interested. You're better off asking here in my MHA discord for one justice ripping questions. Its mainly designed for vrchat community but you'll find more active rippers including myself on there. Edit: i have a general ripping guide for the game in one of the channels

Https://Discord.gg/uahigh

How are you exporting this model?

Generally you export the model as gtlf via umodel. Then use blender 2.8 or 2.79 with kronos gltf addon. Sure you can use the psk format then import it via actorx 3dsmax but i recommend gltf because it has better mesh normals and vertex colors for shading purposes. Both methods should work just fine and the bones will rotate just fine.

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