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Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Sat Oct 31, 2020 2:48 pm
by GenericRipper
Hello everyone, I'd like to ask you for help with unpacking this archive. There's a pair of files: 360.XLF and 360.XLL, the latter seems to contain filenames & possibly offsets for every asset stored in its XLF companion.
Actually 360.XLF file is huge, its size is 2,62 GBs; it's the reason I only included the first & last 16 MBs of it.

Goodbye & thanks in advance!

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Sat Oct 31, 2020 11:26 pm
by ikskoks
Did you try to use offzip on this archive?
https://zenhax.com/viewtopic.php?t=5

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Sun Nov 01, 2020 11:22 am
by GenericRipper
Not yet but wouldn't I get a bunch of nameless IE simply numbered files if I use Offzip? I'd better wait & see if 360.XLF can be unpacked with filenames & extensions contained in 360.XLL.

Best regards!

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Fri Nov 06, 2020 1:02 pm
by GenericRipper
Hi guys, I hope you're fine with me posting it here because this hardly requires starting an entirely new topic.

Anyway here you can find PS3 archive samples from the same game. I wish those prove easier to figure out & unpack...

So long & good luck with this pesky bigfile format!

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Fri Nov 06, 2020 7:25 pm
by Bigchillghost
This BMS script for now can help you unpack the conatiner.
xllExtractor.zip

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Sat Nov 07, 2020 10:40 am
by GenericRipper
Thanks man!
BTW your script seems to work on PS3 archive too, I had to change
idstring "\x01\x00"
to
idstring "\x02\x00"
, however.

Now I've got pairs of *.PAK/*.toc files & I'd love to get a bit of assistance with proper extraction of their contents.
Here's a bunch of them (samples come from both platforms) for you to inspect & try to figure 'em out.

Thnx in advance!
Best regards, GenericRipper.

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Sat Nov 07, 2020 1:33 pm
by Bigchillghost
GenericRipper wrote: Sat Nov 07, 2020 10:40 am Thanks man!
I always feel such words are pale while a simple click on the thumb button can speak louder. :wink:
GenericRipper wrote: Sat Nov 07, 2020 10:40 amI had to change idstring ... however.
Script updated at the same post for compatibility with PS3 files.
GenericRipper wrote: Sat Nov 07, 2020 10:40 am Now I've got pairs of *.PAK/*.toc files & I'd love to get a bit of assistance with proper extraction of their contents.
Script for the toc files:
pakUnpacker.zip
Just make sure to keep the pak file in the same path.

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Sun Nov 08, 2020 6:03 pm
by GenericRipper
Thanks but I have to say that I get an "incomplete input file" error on this file (both platforms). Can you please check it & see if it might be fixed?

Later!

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Posted: Mon Nov 09, 2020 12:57 pm
by Bigchillghost
GenericRipper wrote: Sun Nov 08, 2020 6:03 pm I get an "incomplete input file" error on this file (both platforms)
Well, there're 5 files of zero size in both PAKs, which corrupted the script. Patched script is posted at the same post.