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Re: God of War 2018 PS4 Tools

Posted: Sun Dec 06, 2020 12:37 pm
by parttimegamer15
hi mate, wondering if you can help me out with the following...
do you know the lodpack files corresponding to the wad files starting with:
xpl
nid
msp

All the character files are working great. However getting some issues with static (map) meshes in Blender. Which add-on are you using to import ascii files to Blender?

Thanks again for the tools!
Hitmanhimself wrote: Sat Dec 05, 2020 6:37 pm
lastly, the models that you export using my tool will have all the armours within in a single .ascii file, and you will have to try on your own to separate them, because while i was reversing i was not able to find a flag that could identify which meshes are armours and skins etc etc. so you will have to identify them on your own and separate them. same thing for kratos, not its not too hard but its time taking, one advice i can give you is just hide all the meshes in blender and un-hide them one by one then you will be able to identify them pretty easily.

Re: God of War 2018 PS4 Tools

Posted: Sun Dec 06, 2020 8:09 pm
by Hitmanhimself
parttimegamer15 wrote: Sun Dec 06, 2020 12:37 pm hi mate, wondering if you can help me out with the following...
do you know the lodpack files corresponding to the wad files starting with:
xpl
nid
msp

All the character files are working great. However getting some issues with static (map) meshes in Blender. Which add-on are you using to import ascii files to Blender?

Thanks again for the tools!
I haven't really tested the wads starting with xpl nid msp, maybe they don't need a lodpack at all, maybe just use the folder selection option to select all the lodpack files and then try to use these extracted wad folders, maybe i'll test them on my own tomorrow or sometimes just name few of the wad files your having problem starting with xpl nid or msp. And regarding the map .wad files, I have test a few and they seem to work fine as how I have made them, note that their position will not be correct according the game map level they should be because I was not able to reverse any data that would represent the mesh positions and rotations according to a game map level. So when you will import those meshes in blender you will manually need to position them and also these meshes will have some lower poly verisons with them cause again I was not able to identify and separate them during reversing. And I am using blender 2.83 and xna importer v2.0.2 by johnzero7
Also maybe specify some .wad files and the exported .ASCII files from them you are having problems with so I can verify on my own

Re: God of War 2018 PS4 Tools

Posted: Sun Dec 20, 2020 9:01 pm
by Zayn
I need help...

I will get Freya's tattoos and I need someone to send me the complete model please ..
photos oh either the arm because I have no way to open the model of the character like everyone here ...

Re: God of War 2018 PS4 Tools

Posted: Mon Dec 21, 2020 9:40 am
by Crazy31139
Zayn wrote: Sun Dec 20, 2020 9:01 pm I need help...

I will get Freya's tattoos and I need someone to send me the complete model please ..
photos oh either the arm because I have no way to open the model of the character like everyone here ...
https://www.deviantart.com/crazy31139/a ... -859896928

Re: God of War 2018 PS4 Tools

Posted: Tue Dec 22, 2020 10:39 pm
by parttimegamer15
Thanks for the reply. I am also using Blender 2.83 and importer v2.0.2
An example case will be foot100_base.wad with 60 chest_locked_parent.ascii. It gives a IndexError: list index out of range while I try to import the ascii file to Blender.

Hitmanhimself wrote: Sun Dec 06, 2020 8:09 pm
parttimegamer15 wrote: Sun Dec 06, 2020 12:37 pm hi mate, wondering if you can help me out with the following...
do you know the lodpack files corresponding to the wad files starting with:
xpl
nid
msp

All the character files are working great. However getting some issues with static (map) meshes in Blender. Which add-on are you using to import ascii files to Blender?

Thanks again for the tools!
I haven't really tested the wads starting with xpl nid msp, maybe they don't need a lodpack at all, maybe just use the folder selection option to select all the lodpack files and then try to use these extracted wad folders, maybe i'll test them on my own tomorrow or sometimes just name few of the wad files your having problem starting with xpl nid or msp. And regarding the map .wad files, I have test a few and they seem to work fine as how I have made them, note that their position will not be correct according the game map level they should be because I was not able to reverse any data that would represent the mesh positions and rotations according to a game map level. So when you will import those meshes in blender you will manually need to position them and also these meshes will have some lower poly verisons with them cause again I was not able to identify and separate them during reversing. And I am using blender 2.83 and xna importer v2.0.2 by johnzero7
Also maybe specify some .wad files and the exported .ASCII files from them you are having problems with so I can verify on my own

Re: God of War 2018 PS4 Tools

Posted: Thu Dec 24, 2020 12:11 pm
by Hitmanhimself
parttimegamer15 wrote: Tue Dec 22, 2020 10:39 pm Thanks for the reply. I am also using Blender 2.83 and importer v2.0.2
An example case will be foot100_base.wad with 60 chest_locked_parent.ascii. It gives a IndexError: list index out of range while I try to import the ascii file to Blender.
Image

i am using mesh exporter v1.4 and i select all the .lodpack files using the folder selection option in the beginning and the mesh(60 chest_locked_parent.ascii) that you talked about is importing completely fine in blender and in noesis aswel, it should work man.

Re: God of War 2018 PS4 Tools

Posted: Fri Dec 25, 2020 5:16 pm
by parttimegamer15
Thanks for looking into this. So the mistake that I was making was that I wasn't selecting the whole .lodpack files like you did but was selecting one single .lodpack. Tried selecting all and now I am able to extract the mesh correctly. Thanks a lot!

This could be more to do with the Noesis plugin, do you have any issues with the Normal maps extracted? In quite a few cases I am having issues with the normal maps. for e.g. sometimes it looks like there are multiple maps superimposed on a single image or some portion of the map just appears white.

Thanks again for your help.
Hitmanhimself wrote: Thu Dec 24, 2020 12:11 pm
parttimegamer15 wrote: Tue Dec 22, 2020 10:39 pm Thanks for the reply. I am also using Blender 2.83 and importer v2.0.2
An example case will be foot100_base.wad with 60 chest_locked_parent.ascii. It gives a IndexError: list index out of range while I try to import the ascii file to Blender.


i am using mesh exporter v1.4 and i select all the .lodpack files using the folder selection option in the beginning and the mesh(60 chest_locked_parent.ascii) that you talked about is importing completely fine in blender and in noesis aswel, it should work man.

Re: God of War 2018 PS4 Tools

Posted: Wed Feb 24, 2021 4:50 am
by Ajay
How to get animation data, I hope to get your help

Re: God of War 2018 PS4 Tools

Posted: Wed Apr 28, 2021 2:43 pm
by Crazy31139
Hi, need help, i cant find Jormungandr ( https://godofwar.fandom.com/wiki/J%C3%B6rmungandr )
maybe anybody finded it, need name.WAD
Phanx

Re: God of War 2018 PS4 Tools

Posted: Wed Apr 28, 2021 4:07 pm
by redman4356
Crazy31139 wrote: Wed Apr 28, 2021 2:43 pm Hi, need help, i cant find Jormungandr ( https://godofwar.fandom.com/wiki/J%C3%B6rmungandr )
maybe anybody finded it, need name.WAD
Phanx
tbh I forgot the extracting process but I remember finding him and unpacking his WAD, I still got them I just don't remember which .WAD was it

Re: God of War 2018 PS4 Tools

Posted: Wed Apr 28, 2021 4:13 pm
by redman4356
redman4356 wrote: Wed Apr 28, 2021 4:07 pm
Crazy31139 wrote: Wed Apr 28, 2021 2:43 pm Hi, need help, i cant find Jormungandr ( https://godofwar.fandom.com/wiki/J%C3%B6rmungandr )
maybe anybody finded it, need name.WAD
Phanx
tbh I forgot the extracting process but I remember finding him and unpacking his WAD, I still got them I just don't remember which .WAD was it
oh wait I remember extracting them from one of the "cal" WADs since it stands for Caldera I guess and a Caldera looks like midgard's center place, thats how I found him in one of those wads

Re: God of War 2018 PS4 Tools

Posted: Wed Apr 28, 2021 4:24 pm
by redman4356
all I found were these, used the v1.4 at that time
had to mirror the head since it was one sided.
5 snakehead_water_johead1.ascii
6 snakehead_decay_johead1.ascii
15 worldsnake01.ascii
16 worldsnakebody.ascii

anyways try this file cal210_snakehead.WAD
Capture.PNG

Re: God of War 2018 PS4 Tools

Posted: Wed Apr 28, 2021 8:00 pm
by Crazy31139
redman4356 wrote: Wed Apr 28, 2021 4:24 pm all I found were these, used the v1.4 at that time
had to mirror the head since it was one sided.
5 snakehead_water_johead1.ascii
6 snakehead_decay_johead1.ascii
15 worldsnake01.ascii
16 worldsnakebody.ascii

anyways try this file cal210_snakehead.WAD
Capture.PNG
Huge thanx, i try

Re: God of War 2018 PS4 Tools

Posted: Sun May 16, 2021 1:53 pm
by Danver333
Hi, how can I convert an extracted .wad file to a .wad file again?
Isn't there a way to edit the game subtitles like the textures you extracted so you can edit them? For example, know the font of your language to the game and translate the text

Re: God of War 2018 PS4 Tools

Posted: Mon May 17, 2021 8:51 pm
by Danver333
There is no one to answer ?? How do I convert to .wad again? I tried reimport2, but what should I do with the larger file than the original file? Please reply