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Dragons rise of berk Ludia
Posted: Tue Oct 20, 2020 4:15 pm
by tontonGrim
Hello,
I would like to extract textures, 3d models and animations from the game Dragons rise of berk on mobile from Ludia (mobile android version)
I think I succed to extract the files with Quickbms (ok for pvr and wav files), but I get some .dat files, which I cannot read with Neosis ...
Could someone help me on this?
Thank you
ps: i joined a this mail a example of folder with .dat files
Re: Dragons rise of berk Ludia
Posted: Tue Oct 20, 2020 10:46 pm
by Acewell
headerless model files
000004be.png
Re: Dragons rise of berk Ludia
Posted: Wed Oct 21, 2020 8:09 am
by tontonGrim
Hello, Acewell
Thank you for your comeback.
is this a model contained in the file?
If so what did you use as a tool to do this?
can we recover the meshes and the animation (I would like to import them into unity after)
i tried to use neosis to extract some things
but without success
You are a joker because you don't tell me anything! ...
i tried to go here...:
viewtopic.php?t=10894
But is too complicated for me ...
Tontongrim
Re: Dragons rise of berk Ludia
Posted: Wed Oct 21, 2020 8:00 pm
by Acewell
tontonGrim wrote: ↑Wed Oct 21, 2020 8:09 am
is this a model contained in the file?
yes this was the model in the 000004be.dat sample
tontonGrim wrote: ↑Wed Oct 21, 2020 8:09 am
If so what did you use as a tool to do this?
i used Hex2obj and Hxd and windows calculator
tontonGrim wrote: ↑Wed Oct 21, 2020 8:09 am
can we recover the meshes and the animation
you can get anything you want if you know what to look for in hex editor.
tontonGrim wrote: ↑Wed Oct 21, 2020 8:09 am
You are a joker because you don't tell me anything!
the offsets and counts in the image tells you everything.

Re: Dragons rise of berk Ludia
Posted: Wed Oct 21, 2020 8:31 pm
by tontonGrim
Hello Acewel
Thank you,
i repeated your parameters and i found the mesh for the 000004be...
but how find the otht parameters for others files ? (ex for the 00000497.dat etc.... he have more 40000 files !!!! ...

(((( )
i refind this topic:
viewtopic.php?t=20733
But I don't understand how Hex2Obj works ....(and i m french....

)
is there any other way than using hex2obj?
Re: Dragons rise of berk Ludia
Posted: Fri Oct 30, 2020 9:19 pm
by tontonGrim
Hello,
I come back !
I used Models Researcher 2.7 with the file 00000497.dat (see attach file).
I found the vertices (see attach file), but i cant find the faces..... can you help me ?
files.7z
Best regards
Re: Dragons rise of berk Ludia
Posted: Sat Oct 31, 2020 1:12 am
by Acewell
face indices start at 0x13128
looks like there is 8016 of them.

Re: Dragons rise of berk Ludia
Posted: Sat Oct 31, 2020 6:03 pm
by tontonGrim
Thank you Acewell,
i tried it but i have error message "mismatch of faces and vertices"...
(see the picture)
Where is the problem ? format of face ? padding ? i tried several parameters but without success
i don't understand why ...
Capture d’écran 2020-10-31 175241.png
ps : i put 8016 in count parameters but i have a other message "can not read data" the system is out of limit, for the moment i put 10 in the count parameters (see the picture)
thank you for your help
Re: Dragons rise of berk Ludia
Posted: Sun Nov 01, 2020 10:16 am
by Acewell
i guess you need to change the Type for faces to "short".
00000497dat.png
Re: Dragons rise of berk Ludia
Posted: Mon Nov 02, 2020 9:06 pm
by tontonGrim
Hello Acewell,
thank you very much for your help !
I tried to choose "short" in the type of face, but it's not sufficient...
But i don't understand why, if i use Hex2Obj i can create a good obj and texture (with your informations)
but if i want try to do the same thing with 3D models researcher....
I can't do.... and i obtained this.....
I tried to modifing padding, padd inter etc.... but nothing...
Thank you
ps: In your previous picture, at what corresponding the FVFSive parameter ?
Re: Dragons rise of berk Ludia
Posted: Tue Nov 03, 2020 12:23 am
by Acewell
tontonGrim wrote: ↑Mon Nov 02, 2020 9:06 pm
In your previous picture, at what corresponding the FVFSive parameter ?
FVFsize is the stride in bytes for vertex information. i don't use
3dmodel researcher so i can't help you there, maybe ask the developer.
Re: Dragons rise of berk Ludia
Posted: Tue Nov 03, 2020 9:57 am
by Lazov
00000497.dat_Tue_Nov__3_15-56-24_2020.png
Re: Dragons rise of berk Ludia
Posted: Sat Nov 07, 2020 2:04 pm
by tontonGrim
Hello Mr Lazov !
Thank you very much, it' works !
i don't know how you do to find the good parameters in particular the "padding" parameters... can you explain me ? i don't know how find this information...
Now I will start to search the textures..
Thank you very muh for your help.
I go back to train again, to find the parameters from a other models with your informations

Re: Dragons rise of berk Ludia
Posted: Sat Nov 07, 2020 6:11 pm
by tontonGrim
i think understood the vertices and faces parameters

thank to you !
Capture d’écran 2020-11-07 180136.png
Re: Dragons rise of berk Ludia
Posted: Sun Nov 08, 2020 12:47 pm
by tontonGrim
Hello,
Now i would like find the texture, i think be near to the solution.
but it's not perfect... can you help me ? (you have files attachments: .ab file and texture file in the next post)
Capture d’écran 2020-11-08 123646.png
thank you