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Resident Evil: ORC Animations

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zhenya4342
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Resident Evil: ORC Animations

Post by zhenya4342 »

So, I really love RE:ORC's animations and I wanna have them available to look at any time but the format of its animations is very unknown
I'm attaching an example archive with 2 example animsets, one with 5 files and second one with 3 files
quick note: .ssg files are actually game archives but they are not encrypted or compressed in any way as far as I know, also the only existing quickbms script to extract .ssg files gives an error on reading file names so I assume this particular archives are different from ordinary .ssg files which contain some files in them
I have no idea what .dbgproj and .proj files are and I dont really know if they are needed for animation reverse engineering but im still gonna include them
example1 are zombie animation files while example2 is something I dont know what exactly but I assume its some generic humanoid animations
most of the animation sets has .anims.ssg, .dbgproj.ssg, .proj.ssg, .smd and _d.smd files while RERC animation set from example2 has only .anims.ssg, proj.ssg and a bin file which has the same header as .smd files from other animation sets
and also, the .smd files included in the archive are not valve's smd animation files (obviously)
I really hope someone can help me in achieving my little dream :)

example files: https://drive.google.com/file/d/1IgBRbh ... cLxiyFjrT/
zhenya4342
ultra-n00b
Posts: 5
Joined: Sat Oct 13, 2018 9:57 pm
Been thanked: 1 time

Re: Resident Evil: ORC Animations

Post by zhenya4342 »

ok so I've actually been able to extract the animations from .ssg archives but looking at them with hex editor made me go :-o
anyone can help me with it?

https://drive.google.com/file/d/1iyCwGa ... sp=sharing
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