Project Sekai .unity3d

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anime663
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Project Sekai .unity3d

Post by anime663 » Fri Sep 04, 2020 2:45 pm

Hi,
Recently the OBT for Project Sekai came out and I tried to look at the files but seems like they're compressed or something? (Not surprised)

I was hoping maybe somebody could take a look at these and make figure it out!

Some samples:

Code: Select all

https://mega.nz/file/bo83SKiB#ET5PEa11X77oJx82TmDlRSyi-JhRdFnxnSX415CjSbM
Thanks!

Makoto
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Re: Project Sekai .unity3d

Post by Makoto » Fri Sep 04, 2020 2:59 pm

files are xor, put this py script in the "files" folder of your data and it'll fix the xor stuff on every file that needs it automatically, it'll take only a few seconds
run
python decrypt.py

Code: Select all

import os

for root, _, files in os.walk('.'):
    for file_name in files:
        with open(os.path.join(root, file_name), 'br+') as f:
            data = f.read()
            if (data[:4] == b'\x20\x00\x00\x00'):
                data = data[4:]
            elif (data[:4] == b'\x10\x00\x00\x00'):
                data = data[4:]
                header = bytes(a ^ b for a, b in zip(data[:128], (b'\xff'*5 + b'\x00'*3)*16))
                data = header + data[128:]
            f.seek(0)
            f.write(data)
            f.truncate()
This script was made by qwewqa on discord, not me, credit them!

luiz7429
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Re: Project Sekai .unity3d

Post by luiz7429 » Thu Sep 17, 2020 11:02 pm

how we use this script?
i only know how use noesis and some other simple extractors..

oreki48
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Re: Project Sekai .unity3d

Post by oreki48 » Thu Oct 01, 2020 7:15 am

you must instal phyton for using that script

luiz7429
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Re: Project Sekai .unity3d

Post by luiz7429 » Mon Oct 05, 2020 12:37 am

so..how i do that?
oreki48 wrote:
Thu Oct 01, 2020 7:15 am
you must instal phyton for using that script

A EON
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Re: Project Sekai .unity3d

Post by A EON » Mon Oct 12, 2020 9:36 am

Could you please explain in more detail what tools should we use? And how do you do it?

Via google translate. Sorry because my English is bad

Thanks!

wansf
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Re: Project Sekai .unity3d

Post by wansf » Wed Oct 14, 2020 4:40 am

File "E:\data\0aa3\1.py", line 3
for root, _, files in os.walk('.')
^
SyntaxError: invalid syntax

[roll]

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Acewell
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Re: Project Sekai .unity3d

Post by Acewell » Thu Oct 15, 2020 8:57 am

here is bms script translation of that python script so you don't
have to worry about installing python or anything to unxor the files. :D
*updated Oct 15, 2020 for completeness*
ProjectSekai_unity3d_unxor.zip
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Last edited by Acewell on Fri Oct 16, 2020 1:00 am, edited 1 time in total.

KingJuls
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Re: Project Sekai .unity3d

Post by KingJuls » Thu Oct 15, 2020 9:35 am

Hey,

i have a question about unity3D.
Have many Game Apps which use unity.
How can import this unity3D Files maybe into 3ds max or other 3D Programs?

wansf
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Re: Project Sekai .unity3d

Post by wansf » Thu Oct 15, 2020 9:40 am

Acewell wrote:
Thu Oct 15, 2020 8:57 am
here is bms script translation of that python script so you don't
have to worry about installing python or anything to unxor the files. :D
ProjectSekai_unity3d_unxor.zip
THANKS MAN
i still cant believe they put actual model and dance motions in the game in stead of using rendered clip , imma gonna DL everything from it now xd

Image

A EON
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Re: Project Sekai .unity3d

Post by A EON » Thu Oct 15, 2020 9:47 am

Acewell wrote:
Thu Oct 15, 2020 8:57 am
here is bms script translation of that python script so you don't
have to worry about installing python or anything to unxor the files. :D
ProjectSekai_unity3d_unxor.zip

39 Senpai~
Last edited by A EON on Wed Nov 04, 2020 12:32 pm, edited 1 time in total.

KingJuls
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Re: Project Sekai .unity3d

Post by KingJuls » Fri Oct 16, 2020 9:20 am

KingJuls wrote:
Thu Oct 15, 2020 9:35 am
Hey,

i have a question about unity3D.
Have many Game Apps which use unity.
How can import this unity3D Files maybe into 3ds max or other 3D Programs?
dump

XxxfallingstarxxX
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Re: Project Sekai .unity3d

Post by XxxfallingstarxxX » Thu Oct 22, 2020 9:59 am

anime663 wrote:
Fri Sep 04, 2020 2:45 pm
Hi,
Recently the OBT for Project Sekai came out and I tried to look at the files but seems like they're compressed or something? (Not surprised)

I was hoping maybe somebody could take a look at these and make figure it out!

Some samples:

Code: Select all

https://mega.nz/file/bo83SKiB#ET5PEa11X77oJx82TmDlRSyi-JhRdFnxnSX415CjSbM
Thanks!
can u explain how u got these files i have been trying to get these files from assets data folder but im failing miserably
i would really appreaciate all the help u can provide ;-;

A EON
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Re: Project Sekai .unity3d

Post by A EON » Wed Nov 04, 2020 12:33 pm

is there no way to extract [AudioClip] from this game?
I want the BGM, and other music of course


then between [body] and [face] cannot be properly merged even though it has been [merge]
how do i fix it?

sorry for my bad english
via google translate

A EON
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Re: Project Sekai .unity3d

Post by A EON » Fri Dec 04, 2020 5:04 pm

Acewell wrote:
Thu Oct 15, 2020 8:57 am
here is bms script translation of that python script so you don't
have to worry about installing python or anything to unxor the files. :D
*updated Oct 15, 2020 for completeness*
ProjectSekai_unity3d_unxor.zip
I got a way to extract AudioClip from this game, a Python script by @DNARoma -san from the discord forum. Acewell-san could you please translate this into BMS Script?

or anyone who can, I would really appreciate and thank you.

I attach the related file here: https://mega.nz/folder/T1gSnYoa#V7eAlLcrqMDe8bKc-q9KQQ

via google translate.
sorry for my bad english




[solved. case is closed]
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Last edited by A EON on Wed Dec 23, 2020 6:58 pm, edited 1 time in total.

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