Re: Marvel's Avengers Game Release [Steam] 2020
Posted: Sun Sep 13, 2020 7:28 pm
Sorry to ask twice but any idea what's wrong with my issue above?^ 
I think you have not decrypted all files as required of my tools or you are using old version of decryptor.
Code: Select all
TigerDecrypt bigfile.000.tiger 0
TigerDecrypt bigfile.001.tiger 1
TigerDecrypt bigfile.002.tiger 2
TigerDecrypt bigfile.003.tiger 3
TigerDecrypt bigfile.004.tiger 4
TigerDecrypt bigfile.005.tiger 5
TigerDecrypt bigfile.006.tiger 6
TigerDecrypt bigfile.007.tiger 7
TigerDecrypt bigfile.008.tiger 8
TigerDecrypt bigfile.009.tiger 9
TigerDecrypt bigfile.010.tiger 10
TigerDecrypt bigfile.update1.000.000.tiger 0
TigerDecrypt bigfile.update1.000.001.tiger 1
TigerDecrypt bigfile.update1.000.002.tiger 2
TigerDecrypt bigfile.update2.000.000.tiger 0
TigerDecrypt bigfile.update1.000_ultra.000.tiger 0
TigerDecrypt bigfile_english.000.tiger 0
TigerDecrypt bigfile.update1.000_english.000.tiger 0
TigerDecrypt bigfile_ultra.000.tiger 0
TigerDecrypt bigfile_ultra.001.tiger 1
TigerDecrypt bigfile_ultra.002.tiger 2
TigerDecrypt bigfile_ultra.003.tiger 3
TigerDecrypt bigfile_ultra.004.tiger 4
TigerDecrypt bigfile_ultra.005.tiger 5
TigerDecrypt bigfile_ultra.006.tiger 61. No.maryrangel wrote: ↑Mon Sep 14, 2020 5:54 pm You guys are always so helpful to the community and ahead of expectations! Thank you for everything you shared
Two quick questions:
1) is modding with hex editing possible to swap characters meshes?
2) are there any plans for an injector for the files extracted?
Thank you for updateerik945 wrote: ↑Wed Sep 16, 2020 10:09 pm the tool has been updated
viewtopic.php?f=16&t=22556&p=166709#p166709
I don't know, sorry. I said that I don't have a game, but as for the beta, the files logged perfectly. On the 2nd update of the list, 99% of all files were foundbertonberton wrote: ↑Thu Sep 17, 2020 8:28 am Thank you for updateDo you have any luck find charactermesh for Captain America/Thor/Widow/Kamala Stark outfit mesh? I guess we can't find them because guy who used Ekey modified .exe with attached log do not reach this mission and Engine do not load this names in log file ;(
Ekey can you confirm that please?
Did you find this in unpacked bigfile.000 or in which one? I have extracted files from bigfile.000 and bigfile.update.1.000.000 in 2 different folders and found nothing with "starktech" outfit in pcx64-w folder.erik945 wrote: ↑Thu Sep 17, 2020 9:45 am charactermesh__XXX, charactermesh__dbi_XXX, e.t.c
As example:
charactermesh__black_widow__infiltrator__body__body__03liberator charactermesh__captain_america__ultimate__body__body__version_04 charactermesh__dbi_widow_incognito_skirt__default__body__body__version_04
skeletons often in dbi_XXX
As example:
dbi_widow_incognito_skirt
just search by name.
I was not looking for specifically "Stark" outfit.
update: - it's found by *starktech* mask - charactermesh__thor__starktech__body__body__default, charactermesh__black_widow__starktech__body__body__default e.t.c![]()
Hi, first of all Thanks a lot guys for all the scripts and unpacker those are awesome but when trying to export textures from the mapcd files some worked but a lot of them gave me the RuntimeError: Tried to set offset beyond buffer size. error and iwas wondering if it had a simple fix or if it's the script not working could someone help meerik945 wrote: ↑Thu Sep 10, 2020 12:38 pm Noesis script for meshes and textures (beta version)
Works:
- geometry
- multiple UV channels
- skeletons/skin (test)
- textures
- multiple textures in single file (usually standart and HD)
Does not work:
- split LODs
update 16.09.2020
add:
- skeletons/skin (test)
- script for skeleton searching
- multiple textures in single file
Extracting characters with skeleton:
place skeleton file to folder with model,
skeleton name must be strictly "skeleton.maskl".
Skeleton be found in DTPData folder. It's just a renamed *.dtp file
You can use skeleton_finder.py tool for search "skeleton"'s file.
Just edit "search_dir = "D:\\marvel\\drm_unp"" to your path - script check dpd files, copy and renamed its to "skeleton_XXX.maskl" in same folder.
The script may not find all the files, or it may mistakenly recognize some of them. It doesn't fully parse the file structure - it just looks for similar ones.
For some models, skeletons need to be looked for in other "DRM" folders.
You can use noesis to view skeletons structure.
Thanks:
Dazzy - for researching the skeleton structure
Based on Gh0stBlade's script for Tomb Raider
Yeah i've found problem just need to update last ProjectListerik945 wrote: ↑Thu Sep 17, 2020 1:58 pm Dont't know i just extract all DRM from all bigfiles.
Do you use last ProjectList form here?
viewtopic.php?f=16&t=22556&start=105#p166605