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Project Cars 2

Posted: Wed Jun 24, 2020 6:20 pm
by zimex25
Game is very old, sequel will be on 28 August but PC2 still didn't have tools. In topic of GT6 daemon1 one year ago said: "Project cars 2 decryption tool was made about 4 month ago. I'm not publishing it to keep the method safe." Maybe someone here can make tools for this game? Here is some samples (after decompress using Quick BMS script for Shift):
https://mega.nz/file/S01AyQDK#YiUcYHGBU ... 5QjUPSq85E

Re: Project Cars 2

Posted: Thu Jun 25, 2020 6:23 am
by Bigchillghost
The 1st components of the positions look weird, if it's decrypted correctly.
Ferrari F355 Challange_005426e0_meb_pos.jpg
UV is OK though.
Image

Re: Project Cars 2

Posted: Thu Jun 25, 2020 11:32 am
by zimex25
zimex25 wrote: Wed Jun 24, 2020 6:20 pm Game is very old, sequel will be on 28 August but PC2 still didn't have tools. In topic of GT6 daemon1 one year ago said: "Project cars 2 decryption tool was made about 4 month ago. I'm not publishing it to keep the method safe." Maybe someone here can make tools for this game? Here is some samples (after decompress using Quick BMS script for Shift):
https://mega.nz/file/S01AyQDK#YiUcYHGBU ... 5QjUPSq85E
Cars from PC2 might be have this same format like Shift 1 and 2, PC1 but files are protect so 3DSimED can't open models.

Re: Project Cars 2

Posted: Sat Jun 27, 2020 12:31 pm
by Mike Oxmaul
Bigchillghost wrote: Thu Jun 25, 2020 6:23 am Image
Seems like mesh vertex positions are downscaled by one of axis.
For example:
Original positions may be like this: 123.01, 123.02, 2.123
Positions stored in file may be like this: 0.0012301, 123.02, 2.123
It may caused by result of math operation on vertex position (substraction or xor, i don't know).
Need to make some experiments with data.
Sorry if I'm wrong, these are just my assumptions.

Re: Project Cars 2

Posted: Sat Jun 27, 2020 8:18 pm
by Machinedramon
the files have the X coordinate obfuscated, easy fix is to get those from the ram when opening the game, the virtualization will unpack that in the ram, you just need to search for the coordinates that are not obfuscated and youll find the missing vertex coordinate

Re: Project Cars 2

Posted: Sat Sep 05, 2020 1:27 pm
by zimex25
Here is examples from Project Cars 3 and Fast and Furious Crossroads, PC3 and FFC probably have this same format of mesh but textures now is in .tex format.
PC3: https://mega.nz/file/exsjABKR#Hdd7SQAFP ... 8JG-PynC48
FFC: https://mega.nz/file/Ok1yAIgY#kuu9PzRa8 ... D4fDab5uig

Re: Project Cars 2

Posted: Sun Sep 13, 2020 1:51 am
by ReVolt
Wondering that too. Is there a way to get model and textures?

Re: Project Cars 2

Posted: Sun Sep 13, 2020 2:35 am
by ReVolt
nvm the textures are already in common format. But how do I get models?

Re: Project Cars 2

Posted: Mon Jan 04, 2021 3:29 pm
by MichaelBFS
Hi Guys! I´ve unpacked files from PC2. There are .meb files and some texture files. What to do with these files next? 3d files are encrypted, its possible to decrypt this files?

Somehow the models open up and can be converted to Assetto corsa, GTA 5, GTA 4....

Models from PC2: https://gamemodels.ru/files/category/12 ... ct-cars-2/

maybe people who know to unload this encrypted cars models?


Happy new year!!!!!!

Re: Project Cars 2

Posted: Mon Jan 04, 2021 10:08 pm
by mono24
MichaelBFS wrote: Mon Jan 04, 2021 3:29 pm3d files are encrypted, its possible to decrypt this files?
...
maybe people who know to unload this encrypted cars models?
...
On PC yes, you are correct, but not the PS4 one, might as well download the PS4 game and everything works in 3ds max with old script.

Re: Project Cars 2

Posted: Wed Jan 06, 2021 12:22 am
by zimex25
MichaelBFS wrote: Mon Jan 04, 2021 3:29 pm Hi Guys! I´ve unpacked files from PC2. There are .meb files and some texture files. What to do with these files next? 3d files are encrypted, its possible to decrypt this files?

Somehow the models open up and can be converted to Assetto corsa, GTA 5, GTA 4....

Models from PC2: https://gamemodels.ru/files/category/12 ... ct-cars-2/

maybe people who know to unload this encrypted cars models?


Happy new year!!!!!!
Way How convert cars from PC2 (and maybe PC3) was few time ago knew but If you have lucky, you can find tutorial, if you not have, you never know how get this models... Nobody on this forum care about racing games and models or didn't have time for making tools.

Re: Project Cars 2

Posted: Wed Jan 06, 2021 2:31 am
by mono24
zimex25 wrote: Wed Jan 06, 2021 12:22 amWay How convert cars from PC2 (and maybe PC3) was few time ago knew but If you have lucky, you can find tutorial, if you not have, you never know how get this models... Nobody on this forum care about racing games and models or didn't have time for making tools.
Your doing that thing again where you talk nonsense before actually doing a bit of research, every time you mention a racing game and that there is no love for them, your wrong, wrong and wrong again, you didn't even pay attention to my response above.

Re: Project Cars 2

Posted: Wed Jan 06, 2021 1:29 pm
by zimex25
mono24 wrote: Wed Jan 06, 2021 2:31 am
zimex25 wrote: Wed Jan 06, 2021 12:22 amWay How convert cars from PC2 (and maybe PC3) was few time ago knew but If you have lucky, you can find tutorial, if you not have, you never know how get this models... Nobody on this forum care about racing games and models or didn't have time for making tools.
Your doing that thing again where you talk nonsense before actually doing a bit of research, every time you mention a racing game and that there is no love for them, your wrong, wrong and wrong again, you didn't even pay attention to my response above.
Maybe, but I'm so frustrated when tools for PC2/3, NFS No Limits and RaceRoom don't exist or If exist, some people have monopol for using and share models. I don't want hurt somebody, If I did, I'm so sorry.

Re: Project Cars 2

Posted: Wed Jan 06, 2021 10:04 pm
by mono24
zimex25 wrote: Wed Jan 06, 2021 1:29 pmMaybe, but I'm so frustrated when tools for PC2/3, NFS No Limits and RaceRoom don't exist or If exist, some people have monopol for using and share models. I don't want hurt somebody, If I did, I'm so sorry.
The reversers decide what they do with their code, its their hard work, no one else's, why so many still whine about it it baffles me, and as for those who share models, well, its their doing not the reverser.
And no you didn't hurt anyone, just do a better search next time ;)

Re: Project Cars 2

Posted: Sat Jan 09, 2021 4:41 pm
by MeIRL