Page 1 of 2
HOW I CAN OPEN
Posted: Wed Jun 17, 2020 8:49 am
by SDFSDFD
Re: HOW I CAN OPEN
Posted: Wed Jun 17, 2020 10:29 am
by shakotay2
Simple enough, using
hex2obj (view link in my sig):
.
warrior_f_footballuniform05-3d.png
Re: HOW I CAN OPEN
Posted: Thu Jun 18, 2020 2:46 am
by SDFSDFD
shakotay2 wrote: ↑Wed Jun 17, 2020 10:29 am
Simple enough, using
hex2obj (view link in my sig):
.
warrior_f_footballuniform05-3d.png
textures posible?
Re: HOW I CAN OPEN
Posted: Thu Jun 18, 2020 7:54 am
by shakotay2
uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
Re: HOW I CAN OPEN
Posted: Thu Jun 18, 2020 1:08 pm
by SDFSDFD
shakotay2 wrote: ↑Thu Jun 18, 2020 7:54 am
uv data is contained in the created obj file (File\SaveAs mesh).
In case you have a texture file (.jpg,. png, .dds, whatever) simply apply it to the model in your preferred 3D application.
the texture inside same file, i think.
Re: HOW I CAN OPEN
Posted: Thu Jun 18, 2020 2:37 pm
by shakotay2
Well, if you know it why don't you get it?
.
uniform.png
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 4:52 am
by SDFSDFD
shakotay2 wrote: ↑Thu Jun 18, 2020 2:37 pm
Well, if you know it why don't you get it?
.
uniform.png
teach me pls
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 5:11 am
by reh
This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
fmt_TreeOfSavior_3d_WEB.zip
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 5:17 am
by SDFSDFD
reh wrote: ↑Fri Jun 19, 2020 5:11 am
This script is unlikely to work with all files and it only loads one mesh.
I suggest that you split the file if you find out where the other sub-meshes start.
The .bms file extracts the .png textures from the file.
fmt_TreeOfSavior_3d_WEB.zip
this is scripts for some 3d editor?
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 3:12 pm
by reh
The .py file that you must put in the python folder of the
Noesis tool, the .bms file must be executed with the
Quickbms tool.
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 3:50 pm
by SDFSDFD
reh wrote: ↑Fri Jun 19, 2020 3:12 pm
The .py file that you must put in the python folder of the
Noesis tool, the .bms file must be executed with the
Quickbms tool.
Quickbms: texures imported ok.
Noesis: obj file dont have UV map.
here is some files for test:
https://gofile.io/d/VTtuF3
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 4:40 pm
by reh
Sounds good to me.
warrior_f_2019xmas03.3d.jpg
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 4:52 pm
by SDFSDFD
reh wrote: ↑Fri Jun 19, 2020 4:40 pm
Sounds good to me.
warrior_f_2019xmas03.3d.jpg
how?
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 5:04 pm
by reh
I just exported it to .obj and opened it in Blender.
Take a print screen as the model is appearing to you.
Re: HOW I CAN OPEN
Posted: Fri Jun 19, 2020 6:53 pm
by Karpati
I have finished my .3d loader module that supports multiple (sub)objects.
Tree_of_Savior.jpg