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need to extract This War Of Mine localization file
Posted: Sat Jun 06, 2020 6:26 pm
by SAUDX
hello there
I wanted to localize this game but not have idea how to do that.
How can I unpack and pack the the text components (texts and font files) ?
thank you

Re: need to extract This War Of Mine localization file
Posted: Sun Jun 07, 2020 6:23 pm
by ikskoks
Hello. Did you see those topics?
viewtopic.php?f=35&t=12286
viewtopic.php?f=10&t=11378
viewtopic.php?t=12383
Also, in game folder there is something called ModdingInstructions,
you should read that.
screenshot000553.png
Re: need to extract This War Of Mine localization file
Posted: Wed Jun 10, 2020 11:37 am
by SAUDX
thanks
Im really sorry but I'm new here
can you tell me how to run the scripts mentioned in the links you gave to me please? (I installed the programs)
Re: need to extract This War Of Mine localization file
Posted: Wed Jun 10, 2020 3:27 pm
by ikskoks
Ok. No problem.
1st topic --> those are QuickBMS scripts, you need to download this tool
https://aluigi.altervista.org/quickbms.htm
and click exe to select script and files (full documentation here -->
https://aluigi.altervista.org/papers/quickbms.txt )
3rd topic --> these are scipts for 010 Editor, you can download it here
https://www.sweetscape.com/download/010editor/
and open scripts in editor, documentation for scripts and templates is here
https://www.sweetscape.com/010editor/manual/
Re: need to extract This War Of Mine localization file
Posted: Thu Jun 11, 2020 10:36 am
by SAUDX
I appreciate it
But sorry I'm not sure if I missed something or not
couldn't understand what the instruction mentioned here :
- select the script for the type of archive you want to extract, for
example zip.bms if it's a zip file.
I copied the script text (from the first topic) and paste it in a .txt file then I ran the .exe (not sure about this step I made)
then selected the .txt as the BMS script
after that I select the .BinFont file (which I wanted to extract)
then chose the save location
then this message showed to me:
Code: Select all
QuickBMS generic files extractor and reimporter 0.10.1
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Oct 20 2019 - 14:53:23)
quickbms.com Homepage
zenhax.com ZenHAX Forum
@zenhax @quickbms Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file G:\sr\thiswar\quickbms\_system.ttf.BinFont
- open script G:\sr\thiswar\quickbms\BinFont.txt
- set output folder G:\sr\thiswar\quickbms
offset filesize filename
--------------------------------------
- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:
this one: "
#"
e4 0a f2 23 ...#
expected: "
#"
e3 0a f2 23 ...#
- 0 files found in 0 seconds
coverage file 0 0% 4 1056670 . offset 00000004
Press ENTER or close the window to quit
Were my steps correct ?
Sorry again

Re: need to extract This War Of Mine localization file
Posted: Thu Jun 11, 2020 11:04 am
by ikskoks
Yeah, your parameters seems to be ok:
- open input file G:\sr\thiswar\quickbms\_system.ttf.BinFont
- open script G:\sr\thiswar\quickbms\BinFont.txt
- set output folder G:\sr\thiswar\quickbms
I would change BinFont.txt to BinFont.bms but it is a detail and should work anyway.
As for your error:
signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script
This script has line like this:
idstring "\xE3\x0A\xF2\x23"
So it expects to see those values in file and it aborts when they aren't there.
Those are old scripts, so maybe file format changed. Maybe you can ask the author in that topic for update of those scripts.
Re: need to extract This War Of Mine localization file
Posted: Thu Jun 11, 2020 11:18 am
by SAUDX
ikskoks wrote: ↑Thu Jun 11, 2020 11:04 am
Really thanks for your help
Ill try to contact with him hope he can update the string
thanks again