I wanted to localize this game but not have idea how to do that.
How can I unpack and pack the the text components (texts and font files) ?
thank you
ikskoks wrote: ↑Sun Jun 07, 2020 6:23 pmHello. Did you see those topics?
viewtopic.php?f=35&t=12286
viewtopic.php?f=10&t=11378
viewtopic.php?t=12383
Also, in game folder there is something called ModdingInstructions,
you should read that.
screenshot000553.png
I appreciate itikskoks wrote: ↑Wed Jun 10, 2020 3:27 pmOk. No problem.
1st topic --> those are QuickBMS scripts, you need to download this tool https://aluigi.altervista.org/quickbms.htm
and click exe to select script and files (full documentation here --> https://aluigi.altervista.org/papers/quickbms.txt )
3rd topic --> these are scipts for 010 Editor, you can download it here https://www.sweetscape.com/download/010editor/
and open scripts in editor, documentation for scripts and templates is here https://www.sweetscape.com/010editor/manual/
I copied the script text (from the first topic) and paste it in a .txt file then I ran the .exe (not sure about this step I made)- select the script for the type of archive you want to extract, for
example zip.bms if it's a zip file.
Code: Select all
QuickBMS generic files extractor and reimporter 0.10.1
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Oct 20 2019 - 14:53:23)
quickbms.com Homepage
zenhax.com ZenHAX Forum
@zenhax @quickbms Twitter & Scripts
- GUI mode activated, remember that the tool works also from command-line
where are available various options like folder scanning, filters and so on
- select BMS script. type ? for using the content of clipboard like a script
- select input archives/files, type * for the whole folder and subfolders
- select output folder where extracting files
- open input file G:\sr\thiswar\quickbms\_system.ttf.BinFont
- open script G:\sr\thiswar\quickbms\BinFont.txt
- set output folder G:\sr\thiswar\quickbms
offset filesize filename
--------------------------------------
- signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script:
this one: "
#"
e4 0a f2 23 ...#
expected: "
#"
e3 0a f2 23 ...#
- 0 files found in 0 seconds
coverage file 0 0% 4 1056670 . offset 00000004
Press ENTER or close the window to quitI would change BinFont.txt to BinFont.bms but it is a detail and should work anyway.- open input file G:\sr\thiswar\quickbms\_system.ttf.BinFont
- open script G:\sr\thiswar\quickbms\BinFont.txt
- set output folder G:\sr\thiswar\quickbms
This script has line like this:signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the script
So it expects to see those values in file and it aborts when they aren't there.idstring "\xE3\x0A\xF2\x23"
Really thanks for your helpikskoks wrote: ↑Thu Jun 11, 2020 11:04 amYeah, your parameters seems to be ok:I would change BinFont.txt to BinFont.bms but it is a detail and should work anyway.- open input file G:\sr\thiswar\quickbms\_system.ttf.BinFont
- open script G:\sr\thiswar\quickbms\BinFont.txt
- set output folder G:\sr\thiswar\quickbms
As for your error:This script has line like this:signature of 4 bytes at offset 0x00000000 doesn't match the one
expected by the scriptSo it expects to see those values in file and it aborts when they aren't there.idstring "\xE3\x0A\xF2\x23"
Those are old scripts, so maybe file format changed. Maybe you can ask the author in that topic for update of those scripts.