Link (.ban + .msh (3d models)): https://www.mediafire.com/file/xy1ddrqg ... s.rar/file
Thank you

Why do you think so? The first 3040 bytes block looks like so:

when you get helped.
Code: Select all
def noepyLoadModel(data, mdlList):
bs = NoeBitStream(data)
bs.seek(0x1A4A0, NOESEEK_ABS)
boneCount = bs.readUInt()
bones = []
for i in range(0, boneCount):
pos = bs.tell() + 0x20
boneName = bs.readString()
bs.seek(pos, NOESEEK_ABS)
boneMat = NoeMat43.fromBytes(bs.readBytes(48)).transpose().inverse()
bonePIndex = bs.readShort()
bones.append(NoeBone(i, boneName, boneMat, None, bonePIndex))
mdl = NoeModel()
mdl.setBones(bones)
mdlList.append(mdl)
return 1
when you get helped.
when you get helped.okay that's not a problem. Just how did you find the skeleton? I will do the same thing for the other charactersThing is, I don't deal with animation data.

when you get helped.Thank you so much!Here's a Noesis script that'll import the meshes and the skeletons from the msh samples you uploaded. Bone weights are not handled yet.

when you get helped.
Of course, they just weren't handled back then though.
Script updated at the same post. Skin info is supported now. Tested on all samples found in this thread up to now and everything works fine.
when you get helped.
The script now handles triangle/triangle strip encoding correctly so it's unlikely to miss anything.
Patch done.
when you get helped.