Gundam Seed Destiny Generation of CE (PS2 - DFF, TXD, ANM Formats)
Posted: Sat May 23, 2020 5:40 am
Game model examples


One of the most articulated and fully textured models I've seen with proper joints and everything.
These are unpacked from the BATTLE.AFS\($001$).AFS file, and the .ppk files were bms extracted, script file made by aluigi.
TXD files were unpacked to TGA via PS2TXDViewer
and finally the DFF importer script for 3DSMAX by The Hero at GTAForums
The only problems I'm encountering so far is renaming the mesh objects, and finding the bones since I am still unused to 3DSMAX.
If anyone wants to help renaming stuff
Here are the links for most of the available plugins
DFF Importer by The Hero
https://gtaforums.com/topic/838479-dff- ... -3ds-max//
PPK BMS by aluigi
https://aluigi.altervista.org/bms/ppk.bms


One of the most articulated and fully textured models I've seen with proper joints and everything.
These are unpacked from the BATTLE.AFS\($001$).AFS file, and the .ppk files were bms extracted, script file made by aluigi.
TXD files were unpacked to TGA via PS2TXDViewer
and finally the DFF importer script for 3DSMAX by The Hero at GTAForums
The only problems I'm encountering so far is renaming the mesh objects, and finding the bones since I am still unused to 3DSMAX.
If anyone wants to help renaming stuff
Here are the links for most of the available plugins
DFF Importer by The Hero
https://gtaforums.com/topic/838479-dff- ... -3ds-max//
PPK BMS by aluigi
https://aluigi.altervista.org/bms/ppk.bms