Hey y'all!
Tried to import Fallout 76 models into blender, but ran into some bumps. Noesis refuses to export the .nif files, and as far as I'm aware there's no .nif importer that works with Fallout 76 .nif files, which is why I'm creating this thread, because I feel that despite the game's reputation it still is worth cracking into and experimenting with models as they honestly don't look half bad for an outdated engine.
So if anyone has or can make a patch for the Noesis script, that would be wonderful, but if there's an alternate solution I would love to know! Thanks!
Poll & Discussion: We wish the site to continue (Y/N)
Fallout 76
-
ArtyDoesStuff
- n00b
- Posts: 11
- Joined: Sat Dec 14, 2019 5:41 pm
- Has thanked: 2 times
- Been thanked: 1 time
- shakotay2
- MEGAVETERAN

- Posts: 4134
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1124 times
- Been thanked: 2154 times
Re: Fallout 76
Hey there,ArtyDoesStuff wrote: ↑Sat May 16, 2020 6:06 am and as far as I'm aware there's no .nif importer that works with Fallout 76 .nif files, which is why I'm creating this thread, because
maybe use forum search instead of creating "new threads on the same subject"?
"alternate solution"ArtyDoesStuff wrote: ↑Sat May 16, 2020 6:06 ambut if there's an alternate solution I would love to know! Thanks!
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
Some things will never change.
"You quoted the whole thing, what a mess."
-
ArtyDoesStuff
- n00b
- Posts: 11
- Joined: Sat Dec 14, 2019 5:41 pm
- Has thanked: 2 times
- Been thanked: 1 time
Re: Fallout 76
ah, sorry 'bout that. Thanks for the link, though, it looks... quite complex, but hey, something is infinitely better than nothing, right?
