I'm converting a game to unreal engine but having trouble in the animations,
I'm able to convert the .x to fbx with bones in it. It uses BIP01 and so one.
.bin ( animation container )
.cfg ( animation parameters)
The game files uses .bin and .cfg for it's animation.
Example file : http://www.mediafire.com/file/44dvvdt3d ... d.zip/file
Included : Mesh in .x Format, .bin and cfg animations, textures.
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