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Re: Final Fantasy 7 remake
Posted: Sat May 09, 2020 1:23 am
by Takato Matsukj
Hevon wrote: ↑Fri May 08, 2020 6:04 am
Takato Matsukj wrote: ↑Fri May 08, 2020 2:13 am
Skyview Hall is one of my favorites honestly. The music and the scenery
Damn really great view and style.
Wanted to ask you if you had any idea of where could be the files of the backgrounds ?
I got all the maps of the demo but no background where we can see the clocktower for example.
Oh and did you add yourself all the lights and stuff ? if its the case well done
The background files you're looking for are called BackCloth. Just search your whole pak folder for that specific name.
And thank you. Yea I placed the lights myself. I couldn't find the proper floor/side lights so I just made cubes with emissions.(This was ported into Unity)
Re: Final Fantasy 7 remake
Posted: Sat May 09, 2020 1:28 am
by lethal01
I'm looking for the umap file for the scene where zack fights against the soldiers (doubting it was actually modeled)
Also the one for the flashback to nibleheim (assuming it exists once again)
Anyone seen umap files for these scene, what it's titled are and what files are required?
Or are the character models the only things actually in game from these scenes?
Edit: Alright I found a wagon from the Nibleheim scene

so it seems it's realtime and there but I think my rip is missing assets.
I'll keep looking and ripping in the meantime but if anyone could rip these locations I'd be thankful.
Re: Final Fantasy 7 remake
Posted: Sat May 09, 2020 7:36 pm
by HITHECHUN
Thanks for sharing
Re: Final Fantasy 7 remake
Posted: Sat May 09, 2020 8:33 pm
by kasake

Could someone tell me (perhaps via PM) how they're able to get their hands on the data files? Would be much appreciated!

Re: Final Fantasy 7 remake
Posted: Sat May 09, 2020 8:51 pm
by TerryXX
If anyone has information on how to extract all the files from the .pkg or has other information
![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
send me a private message, i have fiber optics so i have no bandwidth problems.
Re: Final Fantasy 7 remake
Posted: Sun May 10, 2020 12:23 am
by DPyro
Looking for the same. PKG title key would be appreciated.
Re: Final Fantasy 7 remake
Posted: Sun May 10, 2020 4:10 am
by lionheartuk
lethal01 wrote: ↑Sat May 09, 2020 1:28 am
I'm looking for the umap file for the scene where zack fights against the soldiers (doubting it was actually modeled)
Also the one for the flashback to nibleheim (assuming it exists once again)
Anyone seen umap files for these scene, what it's titled are and what files are required?
Or are the character models the only things actually in game from these scenes?
Edit: Alright I found a wagon from the Nibleheim scene

so it seems it's realtime and there but I think my rip is missing assets.
I'll keep looking and ripping in the meantime but if anyone could rip these locations I'd be thankful.
The nibelheim scene (along with 100% of the games flashbacks) are pre-rendered video files, if you go through the games video files you can see them.
For all of those, there is no map file.
There are however a few random assets. however those assets are not *from* the nibelheim scene itself, they're from the little area immediately after the first bombing mission, where Cloud walks through burning streets, the left side is nibelheim and the right is midgar, so those models are used for that scene, and are on fire. If you look at the scene where he fights the soldiers, its reusing the cliffs from the sector where Aerith lives.
Just so there isn't any missunderstanding, when I say pre-rendered, I also mean just videos of the game itself, because flashbacks happen so instantly that there wouldn't be time to load a whole new map and all the new models/animations in such a short time, so a video of those things happens instead.
That said, *some* of those assets still individually exist, such as young Aerith, Young Cloud, Young Tifa, eventhough you only ever see them in in-game graphic quality video files. I assume they intended to have it all realtime, but changed in the end.
Re: Final Fantasy 7 remake
Posted: Sun May 10, 2020 7:06 am
by Fraxul
I would also love to know where to find the PKG key for this game. If anyone feels like sharing, please drop me a PM!
Re: Final Fantasy 7 remake
Posted: Sun May 10, 2020 11:08 am
by lethal01
lionheartuk wrote: ↑Sun May 10, 2020 4:10 am
The nibelheim scene (along with 100% of the games flashbacks) are pre-rendered video files, if you go through the games video files you can see them.
For all of those, there is no map file.
There are however a few random assets. however those assets are not *from* the nibelheim scene itself, they're from the little area immediately after the first bombing mission, where Cloud walks through burning streets, the left side is nibelheim and the right is midgar, so those models are used for that scene, and are on fire. If you look at the scene where he fights the soldiers, its reusing the cliffs from the sector where Aerith lives.
Thanks this was my assumption but I didn't wanna risk not asking. That wagon gave me a lot of hope but I realized the came from the Sephiroth flashback. Now I'm just porting the opening scene to blender.
I thought it could be useful is the 1/1000th scale from floor 60 on the shinra building. I'm seeing it listed as F60Midgulbase_01_0shinbuilding but can't find any other parts if anyone comes across the rest please share it's location or just the files
Re: Final Fantasy 7 remake
Posted: Sun May 10, 2020 8:01 pm
by weirdalsuperfan
Can someone tell me how to extract/decrypt the game pkg so it's in a usable format for this tool? Want to try and dump all the Japanese strings in the game.
Re: Final Fantasy 7 remake
Posted: Sun May 10, 2020 10:07 pm
by lethal01
Has anyone been able to extract the backcloth(skybox) files that are larger than 80mb?
I just keep getting that memory error.
Re: Final Fantasy 7 remake
Posted: Mon May 11, 2020 8:00 am
by daemon1
lethal01 wrote: ↑Sun May 10, 2020 10:07 pm
Has anyone been able to extract the backcloth(skybox) files that are larger than 80mb?
I just keep getting that memory error.
use my tool (ff7r.exe) to extract them from uasset in original DDS format.
They are floating point images, to keep wide range brightness values of the sky.
If you need, then you can convert them to some other format. But note that usual 8-bit image formats are not suitable for that.
Re: Final Fantasy 7 remake
Posted: Tue May 12, 2020 10:19 am
by Kaem
Any plans of support animations? or it's too much to ask?
Re: Final Fantasy 7 remake
Posted: Tue May 12, 2020 4:00 pm
by daemon1
its already supported by someone else
Re: Final Fantasy 7 remake
Posted: Tue May 12, 2020 5:51 pm
by Kaem
daemon1 wrote: ↑Tue May 12, 2020 4:00 pm
its already supported by someone else
Via PM maybe?