That's...amazing!!!
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Final Fantasy 7 remake
Re: Final Fantasy 7 remake
Thank you for the work you do I already have all the files Is it possible to add to the tool to extract the animations The animations really interest me 
Re: Final Fantasy 7 remake
You were told to buzz off on zenhax and now you came here to pet your ego?
Re: Final Fantasy 7 remake
I have the right to be where I want thank youYou were told to buzz off on zenhax and now you came here to pet your ego?
Mind your own business
I reported you
This is my last answer for people like you
Re: Final Fantasy 7 remake
Do not take care of these jealous, you do a good job and you share everything. I'm fine with it. Each his sources. Thanks again for everything. Please continue without taking care of them.
Re: Final Fantasy 7 remake
Thank you very much, I do not pay attention to these jealous.Do not take care of these jealous, you do a good job and you share everything. I'm fine with it. Each his sources. Thanks again for everything. Please continue without taking care of them.
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Takato Matsukj
- advanced
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- Has thanked: 3 times
- Been thanked: 6 times
Re: Final Fantasy 7 remake
First of all thanks for the tool !
And now the problem i have with it..
I've followed what was said to extract map putting all needed together but after dropping the umap file on the exe i end with just 3 text files import export and names so i suppose i'm doing something wrong there.
If someone who made it work and know how to do it properly can explain in more details or give some lights on what i do wrong it would be really nice.
To give more details of what ive done so far :
converted all assets.
Got the "staticmesh.raw" & "skeletalmesh.raw" & "textures" folders.
Got "blueprint.db" & "material.db" files.
Exe tool in same folder.
Drag and drop of umap.
Got Import , export , names txt files only.
And now the problem i have with it..
I've followed what was said to extract map putting all needed together but after dropping the umap file on the exe i end with just 3 text files import export and names so i suppose i'm doing something wrong there.
If someone who made it work and know how to do it properly can explain in more details or give some lights on what i do wrong it would be really nice.
To give more details of what ive done so far :
converted all assets.
Got the "staticmesh.raw" & "skeletalmesh.raw" & "textures" folders.
Got "blueprint.db" & "material.db" files.
Exe tool in same folder.
Drag and drop of umap.
Got Import , export , names txt files only.
Re: Final Fantasy 7 remake
Looks awesome.
I'd love to try this but like many others I don't have the pkg key. Is anyone able to PM me anything?
I'd love to try this but like many others I don't have the pkg key. Is anyone able to PM me anything?
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daemon1
- MEGAVETERAN

- Posts: 2639
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Re: Final Fantasy 7 remake
Tried different kind of umap files and all of them give me text files its weird.
I think i know why it doesnt work and its because i try using this tool with the files of the demo.
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daemon1
- MEGAVETERAN

- Posts: 2639
- Joined: Tue Mar 24, 2015 8:12 pm
- Has thanked: 65 times
- Been thanked: 2860 times
Re: Final Fantasy 7 remake
no, it works with the demo.
Level files are in "level" folder, then inside each map - "layout" subfolder
Re: Final Fantasy 7 remake
Well then i guess no luck for me , i do something wrong for sure but what ? i dunno i really think i followed correctly what was said to use the tool hmm.
I think if you could do a step by step of what to do would help to see what i did wrong if you have time for it of course. And thanks for helping already.
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mono24
- double-veteran

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Re: Final Fantasy 7 remake
Once you have all required files, make sure to have them in same folder where the UMAP your trying to convert is, then you'll get what you need.

