Frostbite .xml levels to UE4 .T3D?
Posted: Tue Apr 28, 2020 6:08 am
Anyone think they could take a look at these two map formats?
The .t3d file is easy enough to understand, and is essentially "copy/paste data" for UE4. This information is stored in the clipboard when you hit copy, and modifying it allows you to paste in different information. 1uu (Unreal Unit) is equivalent to 1cm.
The .xml file is from Battlefront 2, and is slightly more complex. It also stores the locations/rotations/scales of different meshes and their model paths, but rotations seem to be stored in radians rather than degrees.
Everything is in human-readable ASCII - I'd make a converter myself and will probably attempt it later, but I've never really done this sort of thing before. If someone thinks they could figure it out, please give it a shot - it would be a very valuable resource to the machinima community if we could port these levels into UE4.
The .t3d file is easy enough to understand, and is essentially "copy/paste data" for UE4. This information is stored in the clipboard when you hit copy, and modifying it allows you to paste in different information. 1uu (Unreal Unit) is equivalent to 1cm.
The .xml file is from Battlefront 2, and is slightly more complex. It also stores the locations/rotations/scales of different meshes and their model paths, but rotations seem to be stored in radians rather than degrees.
Everything is in human-readable ASCII - I'd make a converter myself and will probably attempt it later, but I've never really done this sort of thing before. If someone thinks they could figure it out, please give it a shot - it would be a very valuable resource to the machinima community if we could port these levels into UE4.