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[PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Wed Apr 15, 2020 8:22 pm
by Pepsee
Hello, everyone! I managed to rip some weird files from
Splinter Cell Double Agent on the PS3 and PC, more specifically, Spies vs Mercs.
There are two file types I can make out: .
ULL and .
ULLskin, I was trying to get the multiplayer models from the game but I can't figure out how to export the meshes or textures.
Here are some PS3 sample files.
Files are supposedly stored in the classic .
UKX unreal archives however Gildor has no support for this and it crashes instantly.
Here are some PC sample files.
Really want to get those awesome spy models..

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Thu Apr 16, 2020 10:57 am
by shakotay2
Pepsee wrote: ↑Wed Apr 15, 2020 8:22 pmFiles are supposedly stored in the classic .
UKX unreal archives
What exactly does that mean? Like "Unreal Tournament 4"?
(unpacker extract.exe: "ERROR: Serialized FString is not null-terminated")
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Thu Apr 16, 2020 11:47 am
by Pepsee
shakotay2 wrote: ↑Thu Apr 16, 2020 10:57 am
Pepsee wrote: ↑Wed Apr 15, 2020 8:22 pmFiles are supposedly stored in the classic .
UKX unreal archives
What exactly does that mean? Like "Unreal Tournament 4"?
(unpacker extract.exe: "ERROR: Serialized FString is not null-terminated")
.UKX was used in Splinter Cell 1 and 2 (
I think it's the same in Unreal Tournament 2004, but I'm not really sure, all Splinter Cells were on Unreal Engine 2 and heavily modified versions of it), however from Splinter Cell 3 upwards, they're still .UKX but with a different header I assume.
Here are some samples from Splinter Cell 1.
I might be able to extract the .UKX files with Drago's Game Extractor, but I only get .SkeletalMesh and .StaticMesh however, I still can't import them in Blender or Noesis with Unreal Engine plugins..
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Sat Apr 18, 2020 9:36 pm
by Pepsee
*bump* Has anyone managed to get a lead? I only found a way to hex edit the save file in order to get access to a specific skin,but that's about it...
I managed to get the files extracted with
Dragon UnPACKer.
The animations are stored in .MeshAnimation and models in .SkeletalMesh, however I can't open them, they're the same output files as Chaos Theory and Versus models...
Here are the
Double Agent output files.
Here are the
Chaos Theory output files.
Here are the
Versus output files.
This is as far as I can get with archive decompression/decompiling. I'm pretty much stuck here, I have tried renaming them to .psk but it doesn't work sadly, lol
(if only it were that easy).
Neither Noesis, 3ds Max nor Blender plugins can open them.. I don't know what else to do at this point..
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Sun Apr 19, 2020 12:06 am
by shakotay2
MegaPhone_NPC-StaticMesh.png
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Sun Apr 19, 2020 12:09 am
by Pepsee
Shako, you always surprise me with how quick you can cook up a model in Hex2Obj haha. If only I had any vague clues of how to use it properly or even know Hexadecimal, I sadly can only rely on scripts, plugins and other such importers... Great work as usual though!
P.S: Do the files share any similarities? Or does each one have a different version of the .SkeletalMesh/.StaticMesh filetypes?
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Sun Apr 19, 2020 10:00 am
by shakotay2
Pepsee wrote: ↑Sun Apr 19, 2020 12:09 amP.S: Do the files share any similarities? Or does each one have a different version of the .SkeletalMesh/.StaticMesh filetypes?
Different versions? Dunno what you mean exactly.
Got a point cloud from the SkeletalMesh and a head:
.
NPCA.png
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Sun Apr 19, 2020 10:56 am
by Pepsee
shakotay2 wrote: ↑Sun Apr 19, 2020 10:00 am
Pepsee wrote: ↑Sun Apr 19, 2020 12:09 amP.S: Do the files share any similarities? Or does each one have a different version of the .SkeletalMesh/.StaticMesh filetypes?
Different versions? Dunno what you mean exactly.
Got a point cloud from the SkeletalMesh and a head:
.
NPCA.png
I meant if the .SkeletalMesh from Double Agent is the exact same as the .SkeletalMesh from Chaos Theory and Versus, or if any of them are structurally identical.
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Sun Apr 19, 2020 11:57 am
by shakotay2
Pepsee wrote: ↑Sun Apr 19, 2020 10:56 amI meant if the .SkeletalMesh from Double Agent is the exact same as the .SkeletalMesh from Chaos Theory and Versus, or if any of them are structurally identical.
Supposedly not. Checked
SPY_01_SC4 only and it looks different (FVFsize=38, still an unknown problem here):
.
SPY_01_SC4-SkeletalMesh.png
(3 parts exploded)
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Sun Apr 19, 2020 12:24 pm
by Pepsee
shakotay2 wrote: ↑Sun Apr 19, 2020 11:57 am
Pepsee wrote: ↑Sun Apr 19, 2020 10:56 amI meant if the .SkeletalMesh from Double Agent is the exact same as the .SkeletalMesh from Chaos Theory and Versus, or if any of them are structurally identical.
Supposedly not. Checked
SPY_01_SC4 only and it looks different (FVFsize=38, still an unknown problem here):
.
SPY_01_SC4-SkeletalMesh.png(3 parts exploded)
Oh boy, just what I feared.. This really complicates things.
Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Tue Apr 21, 2020 9:32 am
by Pepsee
Is it possible (
and reasonable) for a Noesis import/export script for these formats? (Rigging would be bliss, but I won't complain even with obj's)
It would be of immense help in the projects I'm working on and I'd appreciate it from the bottom of my heart.

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Posted: Tue Apr 21, 2020 10:31 am
by shakotay2
Pepsee wrote: ↑Tue Apr 21, 2020 9:32 am
Is it possible (
and reasonable) for a Noesis import/export script for these formats?
Someone needs to take a closer look at the format(s) data before. (Export script are very rare, one of a thousand formats, I guess.

)