Important information: this site is currently scheduled to go offline indefinitely by December 1st 2023.
If you wish to donate to attempt the preservation of tools and software somewhere else before it goes down, check the GoFundMe

Need help with understanding PSP VN scripts

The Original Forum. Game archives, full of resources. How to open them? Get help here.
Post Reply
Nyxlucifer
ultra-n00b
Posts: 1
Joined: Sat Apr 11, 2020 4:02 am

Need help with understanding PSP VN scripts

Post by Nyxlucifer »

Hey there, I recently got a PSP VN called Corpse Party and thought would be a cool stuff to learn Japanese too (OCR issues btw). I tried decrypting and extracting contents, and got SCRIPT files. But they are all jumbled, I could not find any pattern on where scripts start next, they all are divided into individual map scripts. I tried searching "SCRIPT" string in EBOOT.BIN and all (hey! It might be encryoted I don't know!) but there was nothing. So anyone has an idea on it? It would help me a bunch to go through it comfortably

EDIT:- Here is one of map SCRIPTs https://drive.google.com/open?id=1ym8me ... h3X5I3WqKC
There is also some sort of MAP data associate with it in this file https://drive.google.com/open?id=10pCfA ... Us7YWMfLuy I can't understand it, but I assume it has to do with boundaries, or maybe also on triggers?

Also, I remember seeing "source/VisualNovelEngine" or something like that in decrypted EBOOT.BIN. What's that? Is it something included in all PSPs? If yes, where can I get more info on it, so I can make use of it, and understand how these files are being used
Post Reply