Hello,i would love could create new models for this game and export the one created if it would be possible .
it use and old technology called caviar voxel which run on underpower computer (486) before the 3d video card could render polygons.
There have been several attempts to reverse enginer the format but sadly none was succesfull.
The most advanced was :
http://alphacentauri2.info/wiki/Caviar
I attach several files : the viewers (it could be seen with a netscape pluggin and with an independent program) , and older version of the file format than sadly is no compatible with the latest and the models from the game and the demos.
if someone could create a pluggin for exporting from any 3d program on this file format there would be wonderfull ,if it were posible open source for be able to finish the format specs (The original used 3dstudio max 4 but it is imposible found it)
Note: some .cvr files only contain animation, not geometry
A viewer the company create as a demo which was included on several cd of magazines of the era
Netscape navigator +pluggin for seing the models
https://www.mediafire.com/file/5ttsq9ys ... e.rar/file
Demo models:
https://www.mediafire.com/file/ffrnlam5 ... s.rar/file
Smac models:
https://www.mediafire.com/file/wuxm1sn0 ... ar.7z/file
A older version of the viewer and the format.I have tried use the included models with the other but i was no succesfull
https://www.mediafire.com/file/h3xauyks ... r.rar/file
A lot of Thanks
Sid Meier's Alpha Centauri : Caviar voxels converter-exporter
Sid Meier's Alpha Centauri : Caviar voxels converter-exporter
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- shakotay2
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Re: Sid Meier's Alpha Centauri : Caviar voxels converter-exporter
Hello,
"create new models", yeah. I'd prefer doing it step by step.
yeah, wunderful.if someone could create a pluggin for exporting from any 3d program on this file format there would be wonderfull
(Chances are low, imho, especially for new models.)
Using the scripts the wiki linked to from https://github.com/uaEquals42/CVR-Colorizer
lead to this result (left side of pic) - not too nice compared to the real model (right side):
. (some changes in the output file were required)
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Bigchillghost, Reverse Engineering a Game Model: viewtopic.php?f=29&t=17889
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
extracting simple models: viewtopic.php?f=29&t=10894
Make_H2O-ForzaHor3-jm9.zip
"You quoted the whole thing, what a mess."
Re: Sid Meier's Alpha Centauri : Caviar voxels converter-exporter
Hi, sadly this tool only allow change the color.
They also port it to java.
Sadly, they are no enough knowledge about the format to export an object to this format (the models we could found were exported from 3d studio with a pluggin which is no available).
It would be wonderful could have a similar script for blender, as example as it is imposible today to find the original script.
They also port it to java.
Sadly, they are no enough knowledge about the format to export an object to this format (the models we could found were exported from 3d studio with a pluggin which is no available).
It would be wonderful could have a similar script for blender, as example as it is imposible today to find the original script.
