hey guys.
I recently came across a archive that got a bunch of .mdl files from the yugioh online 3 game.
the game got quite a bunch of characters with decent models and since yugioh doesnt get any 3d love for the characters they are probably the best models for most characters.
Anyone could check out the sample .mdl to see if it possible to convert it to a usable format? Only the mesh and uvs would be fine. Doesnt realy need to have skinning or normals.
https://www.dropbox.com/s/p77q0hkyzkkq4 ... l.rar?dl=0
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Yugioh Online .mdl conversion
- Dinoguy1000
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Re: Yugioh Online .mdl conversion
Can you point to the original archive? I do a lot of work on Yugipedia and am interested in it for archival and documentation purposes.
Re: Yugioh Online .mdl conversion
sure here it is
https://drive.google.com/file/d/141jj8a ... 9sb3i/view
cointains 25 models in .mdl and textures in .png
https://drive.google.com/file/d/141jj8a ... 9sb3i/view
cointains 25 models in .mdl and textures in .png
- shakotay2
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Re: Yugioh Online .mdl conversion
Again I don't have too much luck with face indices (generated automatically) here:
. (Looks weird from the front.
)
. (Looks weird from the front.
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Last edited by shakotay2 on Thu Apr 02, 2020 8:30 am, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Yugioh Online .mdl conversion
oh nice. thats some progress atleast i guess^^
realy hope you can sort everything out to fix the messed up parts
realy hope you can sort everything out to fix the messed up parts
